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RPGs are for story? Since when?

Across the Internet and even in person, I find a lot of people claiming that RPGs are meant to be story-heavy and that's the main draw. Part of me wonders where that idea came from.

The original RPG could be considered Dungeons & Dragons or any similar paper-and-pencil games where you adopt a persona and go on an adventure, with a DM at the reins to guide you and your friends along. The core of those games is not story, however; it's about interacting with your friends in a made-up world. The story, while being in the lime-light, is nothing compared to the feeling of cooperating with your friends and vanquishing foes or telling ridiculous stories because your bard is drunk as shit.

D&D and other paper-and-pencil RPGs have a huge focus on the battle system. Each race has strengths and weaknesses. Ditto for classes. Each class has skills, which have use inside and outside of battle. There are feats. If the game was not meant to have a deep level of combat or world interaction, none of that would be there! You'd just toss a few dice to decide damage and trade blows with no-name mooks.

Even the original RPGs had battle systems, with depth and intrigue.

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Radiant Historia Review

Every now and then, a game comes out that looks unassuming, but has a hidden, interesting side that takes you by surprise. This aspect is true of Radiant Historia, a turn-based JRPG for the Nintendo DS developed by Atlus and Headlock Studio. One of the aspects of Radiant Historia that comes out of left field is the time traveling mechanic, which allows you to explore two different paths of history. If you enjoyed Chrono Trigger and enjoy revisiting the same place in different points in recent history, you'll warm up to Radiant Historia. Gamers who don't care for backtracking or subtle time puzzles will want to skip this one.

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Pokémon SoulSilver Review

The 2nd generation of Pokémon games (Gold, Silver, and Crystal) is widely regarded as the best; it brought gamers two new types, a brand new set of varied moves, breeding, and is the only Pokémon generation to date to sport two regions, totalling 16 badges to earn. In many ways, the 2nd generation brought innovations well before its time, and Game Freak hadn't trumped or matched that success... until HeartGold and SoulSilver.

Make no mistake; HeartGold and SoulSilver are the pinnacle of Pokémon games. Even with the 5th generation Black and White versions on the horizon, I am convinced that Game Freak will not surpass what they have achieved with HeartGold and SoulSilver. If you played the original Gold, Silver, or Crystal, then you owe it to yourself to get HeartGold or SoulSilver. If you preferred the 3rd or 4th generation... you may not enjoy the heavy Japanese influence and classic-but-new feel. Above all, this game will devour your gaming time like a Snorlax goes through food.

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Mario & Luigi: Bowser's Inside Story Review

Mario and Luigi are iconic Nintendo mascots who have been through many adventures, both together and separately. Thankfully, the adventures they go on together end up being a lot funnier. Mario & Luigi: Bowser's Inside Story is the third game in the Mario & Luigi series, which started on the GameBoy Advance with Mario & Luigi: Superstar Saga. Like the two games before it, Bowser's Inside Story has a self-contained plot, a ridiculous and hilarious story, and an engaging battle system that tests your observation skills.

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Why Zelda is not an RPG

Over the past 15 years or so, the gaming industry has seen the decline of platforming games and the rise of RPGs and FPS games. Some gamers who grew up during this rise of the RPG genre began to identify themselves as "role playing gamers" as a quick way of summing up their taste in video games. This has sadly led to many people tacking the RPG genre onto any game that vaguely resembles an RPG. Such victims include Metroid, Castlevania, and -- you guessed it -- the Legend of Zelda series.

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