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Box Pusher » Level Data for Solvers

Back in 2012, I bought this cute little game called Box Pusher [DSi]. It features gameplay from a 1982 game called Sokoban. In Sokoban, you are a warehouse worker and push boxes around an enclosed area onto target squares. This is the entirety of its gameplay. Think of ye olden Zelda block puzzle, on crack, and you get Sokoban. Box Pusher contains 250 levels worth of this craziness, and features a level editor, in case that's not enough box pushing for you. It was certainly enough for me. But, you don't have to do the work needed to get some Box Pusher solutions; I did it for you!

Box Pusher » Level Data for Solvers

Hook it up to a solver, and you're good to go! Putting this together was a journey.

Read more...

CleanSilver - A clean, simple Fluxbox theme

Download: CleanSilver v0.2 tar.gz
License: MIT

Fluxbox is my favorite stacking window manager. One of its best features is its customizability. CleanSilver is the first full theme I've created for Fluxbox. It even has the LHalf and RHalf buttons that were released with Fluxbox 1.3.5! Here's a preview:

A preview image of CleanSilver

Metroid Zero Mission » Zebes Map

I recently got into the speedrunning scene and decided that my first serious speedrunning game would be Metroid Zero Mission. One of the most important aspects of speedrunning Metroid games is planning your route through the game. Logically, it's important to have an accurate and useful map, often more informative than the in-game map. Years ago, I made a simple map for MZM that was designed to be printed and display the expansions, nothing more.

Revisiting it with a new goal for route planning in mind, I present to you the map of Zebes for MZM.

Metroid Zero Mission » Zebes Map (864 × 1216 pixels, 84 KB)

The entire image was self-made except for the Creative Commons license indicator in the bottom right. The only information it's lacking are indicators for which power-ups you need to get past certain areas. To be honest, if I added that information the resolution would be doubled, easily. I have also omitted boss icons (for now), since all speedrunners know where the bosses are. :)

If you want to distribute it, I don't mind as long as the file is unaltered and I'm informed of where it was posted. It's cool to see where it ends up!

2022-12-12 UPDATE: The text that I made for this map ended up inspiring the styling of the 'ZLG' logo! Check out my post on the subject.

Izuna: Legend of the Unemployed Ninja » Advanced Gameplay Guide

Izuna: Legend of the Unemployed Ninja is a fun roguelike produced by Success and published by Atlus. Like most roguelikes, Izuna is tough and comes with its own system of advancement. At first glance, it's not clear how to improve one's equipment. A friend and I sat down and tried to locate some more specific information on the game, and came up empty-handed. In typical fashion, I proposed that we figure it out and make our findings available to others. The result is this guide!

Izuna: Legend of the Unemployed Ninja » Advanced Gameplay Guide, version 1.2 — updated 2011-10-15.

2022-07-28 UPDATE: I'm quite proud of this guide, and fondly remember the time I spent with said friend.

Mario Kart DS » Game Mechanics Guide

When Mario Kart DS was released in 2005, I was impressed by the amount of detail in each kart's stats. As I began playing more seriously and taking part in Nintendo's first global online game, it was clear to me that there was more than meets the eye and somebody needed to cover it. Thus, the Game Mechanics Guide was born. It enjoyed some mild popularity on GameFAQs and Neoseeker while I was a part of those communities.

Mario Kart DS » Game Mechanics Guide, version 1.7 — updated 2011-10-15.

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