RPGs are for story? Since when?
Across the Internet and even in person, I find a lot of people claiming that RPGs are meant to be story-heavy and that's the main draw. Part of me wonders where that idea came from.
The original RPG could be considered Dungeons & Dragons or any similar paper-and-pencil games where you adopt a persona and go on an adventure, with a DM at the reins to guide you and your friends along. The core of those games is not story, however; it's about interacting with your friends in a made-up world. The story, while being in the lime-light, is nothing compared to the feeling of cooperating with your friends and vanquishing foes or telling ridiculous stories because your bard is drunk as shit.
D&D and other paper-and-pencil RPGs have a huge focus on the battle system. Each race has strengths and weaknesses. Ditto for classes. Each class has skills, which have use inside and outside of battle. There are feats. If the game was not meant to have a deep level of combat or world interaction, none of that would be there! You'd just toss a few dice to decide damage and trade blows with no-name mooks.
Even the original RPGs had battle systems, with depth and intrigue.