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Can Digital Distribution and Game Ownership Coexist?

In the past decade, the video game industry has introduced three things that change the way consumers interact with publishers and distributors to get access to the content they consume. Each of these brings with them a wave of change that, to many people that are part of the "old school" generation, encroach on various aspects of consumer rights and are turning games into services instead of objects that you can buy copies of. The three things that have brought this change are downloadable content, digital distribution, and DRM.

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