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Twelve Years of The After Years

The year is 2009. Square Enix releases a digital sequel to the long-loved Final Fantasy 4, titled "The After Years". It concerns the story of Ceodore -- the son of FF4's protagonist, Cecil -- and his journey in saving the world from a mysterious moon that appears. The After Years pulls in all of the characters from the prior game, extends character development and story for a lot of characters, and introduces more; most of them simply the progeny of some main character from the prior game. Fan bait!

I had recently 100%ed Final Fantasy 4 Advance, back around 2008, so naturally I bought its sequel! However, it was not quite what I expected. While the new characters were welcome, a lot of the changes to gameplay negatively impacted my experience for the entire game, despite my initial interest in them. This article isn't a review, per se, but I will briefly discuss what I didn't like about the game, to add context.

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The Legend of Zelda: Skyward Sword Review

The Legend of Zelda series is known for its high quality games. From the beginning, Zelda has set the bar for the action-adventure genre. Other games in the same genre (and some in other genres) tend to emulate their success, but never seem to reach it. Among games, the Zelda series is at the pinnacle of quality and creativity. Skyward Sword is no different. Remember E3 2005? Nintendo promised us a Revolution. They said the new console would change the way we perceived and played games. Today, we can see the effect the Wii has had on the market, but motion controls still felt a little like an add-on instead of a full-blown innovation. We knew the potential that MotionPlus had, but nobody was using it for anything serious. Until November 2011, anyway. The Legend of Zelda: Skyward Sword is the experience that Nintendo promised us at E3 in 2005.

To put it shortly, if you own a Wii you cannot miss this game. Skyward Sword is the reason the Wii was made. It's the full realization of every gameplay feature the Wii has to offer. It utilizes the Sensor Bar, the accelerometers in the Wiimote and Nunchuk, and is the best application of the MotionPlus. To ignore this game is to miss out on what the Wii is all about. I don't care who you are: you need to own (or play) this game.

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Mega Man 9 Review

"Mega Man." When one hears it, they think "The Blue Bomber" if they're a gamer of any caliber or culture. Spanning across most consoles and at least 5 different series, Mega Man is one of the few franchises that can rival Mario in history and number of games. Its gameplay is timeless — a mark of the gaming of yore. Unlike 7 and 8, Mega Man 9 was made to appeal to classic gamers, who yearned for the days of 8-bit graphics and chiptunes. Mega Man 9 was released to PlayStation Network, Xbox Live Arcade, and Nintendo WiiWare in the fall of 2008. Since then, it has been purchased and downloaded by hundreds of thousands of people. Needless to say, the game hit the ground running.

If you're after a summary, take it from someone who didn't care for the classic series much: Buy this game!

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