Across the Internet and even in person, I find a lot of people claiming that
RPGs are meant to be story-heavy and that's the main draw. Part of me wonders
where that idea came from.
The original RPG could be considered Dungeons & Dragons or any similar
paper-and-pencil games where you adopt a persona and go on an adventure, with
a DM at the reins to guide you and your friends along. The core of those games
is not story, however; it's about interacting with your friends in a made-up
world. The story, while being in the lime-light, is nothing compared to the
feeling of cooperating with your friends and vanquishing foes or telling
ridiculous stories because your bard is drunk as shit.
D&D and other paper-and-pencil RPGs have a huge focus on the battle system. Each
race has strengths and weaknesses. Ditto for classes. Each class has skills,
which have use inside and outside of battle. There are feats. If the game was
not meant to have a deep level of combat or world interaction, none of that
would be there! You'd just toss a few dice to decide damage and trade blows with
no-name mooks.
Even the original RPGs had battle systems, with depth and intrigue.
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