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<feed xmlns="http://www.w3.org/2005/Atom"><title>ZLG - Emotes</title><link href="https://zlg.space/" rel="alternate"/><link href="https://zlg.space/feeds/t/emotes.atom.xml" rel="self"/><id>https://zlg.space/</id><updated>2026-09-06T00:00:00-07:00</updated><entry><title>ZLG's MaloDance Emote</title><link href="https://zlg.space/c/work/zlgs-malodance-emote.html" rel="alternate"/><published>2026-08-03T00:00:00-07:00</published><updated>2026-09-06T00:00:00-07:00</updated><author><name>ZLG</name></author><id>tag:zlg.space,2026-08-03:/c/work/zlgs-malodance-emote.html</id><summary type="html">&lt;p&gt;&lt;img alt="A silly man dancing with his arms back and 
forth" src="https://zlg.space/images/zlg_emote-malo-dance.png"/&gt;&lt;/p&gt;
</summary><content type="html">&lt;p&gt;&lt;img alt="A silly man dancing with his arms back and 
forth" src="https://zlg.space/images/zlg_emote-malo-dance.png"&gt;&lt;/p&gt;


&lt;p&gt;My community unlocked this emote during &lt;a href="https://zlg.space/c/work/zlgs-subathon-2026.html"&gt;Subathon 2026&lt;/a&gt;! I 
leaned on the skills I learned from the last year or so of pixel art practice 
and commissions to take on two birds with one stone.&lt;/p&gt;
&lt;h2&gt;Bird One: Community Satisfaction&lt;/h2&gt;
&lt;p&gt;It's quite simple, really. Despite my Twitch stream having a good number of
emotes, they're just kinda silly and general in their usage. I needed some that
were purpose-built. This emote's job is explicitly &lt;em&gt;dancing and vibing&lt;/em&gt;. It can
be used for hype moments or good music during stream.&lt;/p&gt;
&lt;p&gt;The Malo Mart dance from &lt;em&gt;Zelda: Twilight Princess&lt;/em&gt; is a classic goofball
routine that is just the right kind of weird. It was the right choice, everyone
was in favor.&lt;/p&gt;
&lt;h2&gt;Bird Two: Testing my Skill&lt;/h2&gt;
&lt;p&gt;The second prong of this project was to really put my skills to the test. I 
thought to myself, "Twitch allows emotes up to 60 frames. What can I do that 
needs that many frames?" That thought was left to percolate while I figured out 
how the emote would be made.&lt;/p&gt;
&lt;p&gt;There are many characters I could've chosen to do the dance, but I chose the
most obvious from &lt;em&gt;Twilight Princess&lt;/em&gt;: the stuck-up shopkeeper in Hyrule Castle
Town. He looks down on Link for looking shabby, but is eventually forced to
dance as he serves you later in the game, after Malo purchases the shop. The
irony is rich. One of my favorite scenarios in the &lt;em&gt;Zelda&lt;/em&gt; series.&lt;/p&gt;
&lt;p&gt;What better way to pay homage to Zelda with another 2-for-1, though? &lt;em&gt;The Minish 
Cap&lt;/em&gt; had a great art style for its format. Despite that game's sprites being 
larger than the 28×28 constraints I work with for Twitch emotes, I found a way 
to put the Malo Mart guy into those dimensions! The torso had to be shortened a 
little to do it, but I'm largely pleased with the result.&lt;/p&gt;
&lt;p&gt;I was aiming for the &lt;em&gt;Minish Cap&lt;/em&gt; style due to its focus on outlines with a hue 
to them. The pastels often used in that game were inspirational to some degree, 
but the Malo Mart guy's outfit used quite a number of varied hues that were hard 
to capture in such a small sprite. I like the style for its ability to convey 
shape and color together with smart selective outlining. In the end, my piece 
deviates from Capcom's style, but if you look closely I think you can see its 
influence.&lt;/p&gt;
&lt;h2&gt;Production&lt;/h2&gt;
&lt;p&gt;Building it was harder than you'd think. Making the face was fairly 
straight-forward, as were the hands. Getting the motion correct in the legs 
(very minimal in &lt;em&gt;Twilight Princess&lt;/em&gt;, actually!) and the sway in the arms was 
quite trying. Once I got one side correct, I did essentially mirror it for the 
return trip, with some modifications to ensure it looks correct.&lt;/p&gt;
&lt;p&gt;One of the best parts of pixel art is its re-usability. I try to build my pieces 
out of smaller, reusable pieces where I can, because even &lt;em&gt;re&lt;/em&gt;building them 
isn't so bad, if you have the pieces you built it with. ProMotionNG makes that 
simple by letting me turn any selection into a brush, to store in any &lt;code&gt;.pmp&lt;/code&gt; 
file, or in its global brush storage. It's an essential part of my workflow now.&lt;/p&gt;
&lt;p&gt;It's also the original purpose of pixel art: reusable game assets. So, this
guy's hands and arms were copied and mirrored a little to shorten production,
because the most challenging was yet to come...&lt;/p&gt;
&lt;p&gt;The Malo Mart guy has a rotating horn on his cap. To make this look good, the 
horn should do a full rotation during the animation, so it loops correctly and 
is seamless. Doing this in 60 frames is quite a challenge!&lt;/p&gt;
&lt;p&gt;First, I divided the task into smaller, more manageable segments. I chopped
it in half, &lt;em&gt;twice&lt;/em&gt;, which gave me 15 frames per "quadrant" of the horn's
rotation. If I could produce a 15-frame animation that looks like a smooth
quarter-turn, then I should be able to keep whatever pixel steps I used, 
establish some key frames, and make a smooth, consistent animation.&lt;/p&gt;
&lt;p&gt;That task took quite a while! The emote sat there, unfinished, for at least a
month or two. Rendering a shiny, rotating horn in pixel art isn't easy. But
eventually, I gathered the gumption to grind it out, do the work, and refine
every last pixel. And damn, look at it! It's one of the smoothest animations
I've ever done. The rotating horn is still pleasant to watch, even after
obsessing over the final version for two or three days before I released it.&lt;/p&gt;
&lt;p&gt;It wouldn't have happened without my awesome subscribers! Thanks a lot to &lt;strong&gt;the 
REAL Game Z&lt;/strong&gt;!&lt;/p&gt;
&lt;hr&gt;
&lt;p&gt;&lt;em&gt;This is an emote that you can use on Twitch when you subscribe to &lt;a href="https://twitch.tv/zlg_creates"&gt;my 
channel&lt;/a&gt;.&lt;/em&gt;&lt;/p&gt;</content><category term="Work"/><category term="Emotes"/><category term="Pixel Art"/><category term="Animated"/></entry><entry><title>Shwack's Creeper Explosion</title><link href="https://zlg.space/c/work/shwacks-creeper-explosion.html" rel="alternate"/><published>2026-06-26T00:00:00-07:00</published><updated>2026-06-28T00:00:00-07:00</updated><author><name>ZLG</name></author><id>tag:zlg.space,2026-06-26:/c/work/shwacks-creeper-explosion.html</id><summary type="html">&lt;p&gt;&lt;img alt="a Minecraft creeper slowly enlarging before exploding into 
smoke" src="https://zlg.space/images/shwack_creeper.png"/&gt;&lt;/p&gt;
</summary><content type="html">&lt;p&gt;&lt;img alt="a Minecraft creeper slowly enlarging before exploding into 
smoke" src="https://zlg.space/images/shwack_creeper.png"&gt;&lt;/p&gt;


&lt;p&gt;My client approached me one day, asking "hey do you think you could do a 
Minecraft Creeper exploding?" At first blush, I thought "Well, it's already kind 
of pixel art, how hard could it be?" Well, it's a bit more complex than that, 
but I was essentially correct! My rendition is a little more saturated, and has 
less moss on it.&lt;/p&gt;
&lt;p&gt;The big detail to get right in this piece is the smaller bits of smoke. I wanted
them to look and feel close to the original game, complete with the multiple
shades and going in multiple directions. The creeper itself simply expands a
little while blinking before the big BOOM happens, just like it does in-game.
I used multiples of the same animation to follow up the big blast, and then
scatter tiny smoke pieces at the end.&lt;/p&gt;
&lt;p&gt;We were both very happy with the result, and his community enjoyed it as well! 
The smoothness I think is what stands out the most with this one.&lt;/p&gt;
&lt;hr&gt;
&lt;p&gt;&lt;em&gt;To see this emote in action, &lt;a href="https://twitch.tv/shwackgaming91"&gt;visit my client's
stream&lt;/a&gt;!&lt;/em&gt;&lt;/p&gt;</content><category term="Work"/><category term="Animated"/><category term="Emotes"/><category term="Commissions"/><category term="Pixel Art"/></entry><entry><title>Kay's Darth Kissing</title><link href="https://zlg.space/c/work/kays-darth-kissing.html" rel="alternate"/><published>2026-05-21T00:00:00-07:00</published><updated>2026-05-21T00:00:00-07:00</updated><author><name>ZLG</name></author><id>tag:zlg.space,2026-05-21:/c/work/kays-darth-kissing.html</id><summary type="html">&lt;p&gt;&lt;img alt="A pixel version of Darth Vader blowing a kiss to the 
viewer" src="https://zlg.space/images/kay_darth-kissy.png"/&gt;&lt;/p&gt;
</summary><content type="html">&lt;p&gt;&lt;img alt="A pixel version of Darth Vader blowing a kiss to the 
viewer" src="https://zlg.space/images/kay_darth-kissy.png"&gt;&lt;/p&gt;


&lt;p&gt;My client requested an emote for her stream that was Vader-themed and showing 
affection. I didn't have much to go on, but immediately had an idea. The 
reference showed Vader holding his hand out with hearts, and my first instinct 
was to focus on the heart, since Vader's helmet doesn't exactly scream "I'm 
lovey dovey".&lt;/p&gt;
&lt;p&gt;The animation consists of Vader blowing a kiss with his hand, while a heart
comes out and throbs as it floats upward. The heart's animation came out really
well, and conveys the juxtaposition of Vader's imposing helmet and a silly
heart. Another job completed!&lt;/p&gt;
&lt;p&gt;This piece tested my ability to work with a monochromatic, complex shape that's 
shiny. It came out pretty solid, but I didn't quite capture the shininess I was 
hoping for.&lt;/p&gt;
&lt;p&gt;My client's community enjoyed it when they went Affiliate and had emotes ready 
to go!&lt;/p&gt;
&lt;hr&gt;
&lt;p&gt;&lt;em&gt;To see this emote in action, &lt;a href="https://twitch.tv/adhdiskay"&gt;visit my client's
stream&lt;/a&gt;!&lt;/em&gt;&lt;/p&gt;</content><category term="Work"/><category term="Commissions"/><category term="Animated"/><category term="Emotes"/><category term="Pixel Art"/></entry><entry><title>ZLG's Bonfire Emote</title><link href="https://zlg.space/c/work/zlgs-bonfire-emote.html" rel="alternate"/><published>2026-05-14T00:00:00-07:00</published><updated>2026-09-06T00:00:00-07:00</updated><author><name>ZLG</name></author><id>tag:zlg.space,2026-05-14:/c/work/zlgs-bonfire-emote.html</id><summary type="html">&lt;p&gt;&lt;img alt="A glowing sword in a smoldering bonfire" src="https://zlg.space/images/zlg_emote-bonfire.png"/&gt;&lt;/p&gt;
</summary><content type="html">&lt;p&gt;&lt;img alt="A glowing sword in a smoldering bonfire" src="https://zlg.space/images/zlg_emote-bonfire.png"&gt;&lt;/p&gt;


&lt;p&gt;After knocking out an &lt;a href="https://zlg.space/c/work/hb-sleepy-ham.html"&gt;emote&lt;/a&gt; so quickly for HatBastion and his crew,
I had &lt;em&gt;Dark Souls&lt;/em&gt; on the mind and was looking for an opportunity to try out
palette cycling in an animation. The first inspiration was the central figure of
the games: the bonfire. It's on the loading screen, it's your respite against
the Hollows, and it could serve as a break or rest time emote for the stream. I
thought it was a great idea, so work began!&lt;/p&gt;
&lt;h2&gt;About Palette Cycling&lt;/h2&gt;
&lt;p&gt;"What is palette cycling?" one might ask. It's a technique where the pixels
in an image don't change, but the assigned colors &lt;em&gt;do&lt;/em&gt;. In older games, the
graphics use what's called an &lt;strong&gt;indexed palette&lt;/strong&gt;, where colors are stored in a
table of numbers, and the image is represented by those color indexes instead.
This reduces the space needed to store image data. When you do palette cycling,
you're re-assigning the color indexes so that the image displays different
colors, usually in a sequence of some kind. It's the animated form of a palette
swap!&lt;/p&gt;
&lt;p&gt;There are two ways to do this that are most obvious: the first is the
&lt;em&gt;repeating&lt;/em&gt; palette cycle. That's used in titles like &lt;em&gt;Super Mario World 2:
Yoshi's Island&lt;/em&gt;, some of the &lt;em&gt;Mega Man&lt;/em&gt; games, and more, usually to give
the water and lava their dynamic feel, or to make energy weapon shots look
otherworldly. The ramp cycles through its colors, and returns to the first
color, which is usually much brighter/darker and a different hue.&lt;/p&gt;
&lt;p&gt;The second palette cycling type is the &lt;em&gt;mirrored&lt;/em&gt;, i.e. it ramps up, and then 
back down. This gives the colors a glowing, embery feel. Lots of lighting, and 
some weapon effects use this property, but it's usually used in places like 
animated tiles to reduce the number of tile updates. It was more present in 
older games where there was limited space to create a complicated engine &lt;em&gt;or&lt;/em&gt; 
enough assets to achieve the look designers were going for.&lt;/p&gt;
&lt;h2&gt;Production&lt;/h2&gt;
&lt;p&gt;I used the &lt;em&gt;mirrored&lt;/em&gt; palette cycling technique to build the bonfire emote. I
started with a ramp from the deep red to the bright yellow and white, built the
emote at its darkest, and then fiddled with the palette in ProMotionNG until it
felt like it was a proper palette cycle that gave it the same glow the bonfire
has on the loading screen in &lt;em&gt;Dark Souls&lt;/em&gt;.&lt;/p&gt;
&lt;p&gt;It's important that whatever image editing tool you have allows you to grab an
entire selection of colors and re-assign their indexes live, so you can plan
your art better. While I use &lt;abbr title="GNU Image Manipulation Program"&gt;GIMP&lt;/abbr&gt; for digital drawing, it's ill-suited for
fine-tuned pixel or palette manipulation despite having extensive &lt;em&gt;other&lt;/em&gt; image
editing capabilities. ProMotionNG and GraphicsGale can do this sort of palette
cycling with ease.&lt;/p&gt;
&lt;p&gt;Something I added that other artists might not is two different cycle durations,
so it isn't a uniform animation. One is slightly slower than the other, so it
gives it more of a dynamic feel. I would have added a third speed to it, but I
had trouble getting three variations that didn't feel same-y. I think two is a
good compromise.&lt;/p&gt;
&lt;hr&gt;
&lt;p&gt;&lt;em&gt;This is an emote that you can use on Twitch when you subscribe to &lt;a href="https://twitch.tv/zlg_creates"&gt;my 
channel&lt;/a&gt;.&lt;/em&gt;&lt;/p&gt;</content><category term="Work"/><category term="Animated"/><category term="Emotes"/><category term="Pixel Art"/></entry><entry><title>HatBastion's Sleepy Hamster</title><link href="https://zlg.space/c/work/hb-sleepy-ham.html" rel="alternate"/><published>2026-05-06T00:00:00-07:00</published><updated>2026-05-14T00:00:00-07:00</updated><author><name>ZLG</name></author><id>tag:zlg.space,2026-05-06:/c/work/hb-sleepy-ham.html</id><summary type="html">&lt;p&gt;&lt;img alt="A hamster sleeping with a bubble coming from his nose" src="https://zlg.space/images/hb_sleepy-ham.png"/&gt;&lt;/p&gt;
</summary><content type="html">&lt;p&gt;&lt;img alt="A hamster sleeping with a bubble coming from his nose" src="https://zlg.space/images/hb_sleepy-ham.png"&gt;&lt;/p&gt;


&lt;p&gt;My client approached me looking to make a fun, reusable emote to signify 
sleepiness. Their community is big on cute, fluffy animals, and a sleepy hamster 
was the perfect way to go! Before details got sorted out, I had a sketch of the 
idea ready.&lt;/p&gt;
&lt;p&gt;We spent some time deciding on a good pose for him. Midway through, the ears 
ended up looking "like mushrooms", which I thought was an amusing way to convey 
what was going on, but I understood and we straightened it out quickly!&lt;/p&gt;
&lt;p&gt;In the animation, our hamster boy sighs, a bubble expands quickly, and it
(somewhat slower) deflates in time for another breath. It was satisfying to work 
on something easy to animate and expressive!&lt;/p&gt;
&lt;p&gt;In the end, my client and their mod team had no critiques at all and it was a
hit in the community! Another awesome piece to bring fun to the screen!&lt;/p&gt;
&lt;hr&gt;
&lt;p&gt;&lt;em&gt;Production of this emote was broadcast live on Twitch, with my client's 
permission.&lt;/em&gt;&lt;/p&gt;
&lt;p&gt;&lt;em&gt;This asset was originally animated, and I lack an easy way to watermark it in
that form. Thus, only a static thumbnail for now. To see it in action, &lt;a href="https://twitch.tv/HatBastion"&gt;visit my
client's stream&lt;/a&gt;.&lt;/em&gt;&lt;/p&gt;</content><category term="Work"/><category term="Commissions"/><category term="Pixel Art"/><category term="Animated"/><category term="Emotes"/></entry><entry><title>ZLG's MarcusBOOM Emote</title><link href="https://zlg.space/c/work/zlgs-marcusboom-emote.html" rel="alternate"/><published>2026-04-20T00:00:00-07:00</published><updated>2026-09-06T00:00:00-07:00</updated><author><name>ZLG</name></author><id>tag:zlg.space,2026-04-20:/c/work/zlgs-marcusboom-emote.html</id><summary type="html">&lt;p&gt;&lt;img alt="Marcus looking at, aiming and firing a gun at the 
viewer" src="https://zlg.space/images/zlg_emote-marcus-boom.png"/&gt;&lt;/p&gt;
</summary><content type="html">&lt;p&gt;&lt;img alt="Marcus looking at, aiming and firing a gun at the 
viewer" src="https://zlg.space/images/zlg_emote-marcus-boom.png"&gt;&lt;/p&gt;


&lt;blockquote&gt;
&lt;p&gt;Robert... I am Leon Kennedy. &lt;em&gt;BOOM&lt;/em&gt;&lt;/p&gt;
&lt;/blockquote&gt;
&lt;p&gt;The full details of this piece are hard to remember, but it mostly boiled down 
to how much I and fellow Twitch peeps enjoy the roflgator memes, so I tried my 
hand at making him pixel style. It came out pretty decent!&lt;/p&gt;
&lt;hr&gt;
&lt;p&gt;&lt;em&gt;This is an emote that you can use on Twitch when you subscribe to &lt;a href="https://twitch.tv/zlg_creates"&gt;my 
channel&lt;/a&gt;.&lt;/em&gt;&lt;/p&gt;</content><category term="Work"/><category term="Animated"/><category term="Emotes"/><category term="Pixel Art"/></entry><entry><title>HatBastion's Godzilla Holding a Heart</title><link href="https://zlg.space/c/work/hb-godzilla-heart.html" rel="alternate"/><published>2025-10-26T00:00:00-07:00</published><updated>2025-10-26T00:00:00-07:00</updated><author><name>ZLG</name></author><id>tag:zlg.space,2025-10-26:/c/work/hb-godzilla-heart.html</id><summary type="html">&lt;p&gt;&lt;img alt="A cutesy interpretation of Godzilla, holding a heart" src="https://zlg.space/images/hb_godzilla-heart.png"/&gt;&lt;/p&gt;
</summary><content type="html">&lt;p&gt;&lt;img alt="A cutesy interpretation of Godzilla, holding a heart" src="https://zlg.space/images/hb_godzilla-heart.png"&gt;&lt;/p&gt;


&lt;p&gt;This little guy was a lot of fun to put together! My client was looking for a 
cute, chubby Godzilla holding a heart for their community to use. I loved the 
idea, and after we pulled together some references and agreed on a few colors, I 
started pixel-pushing.&lt;/p&gt;
&lt;p&gt;A few iterations were all it took to settle on lizard boi's head shape, tail 
arrangement, how he's holding the heart, and so on. The hardest part of this 
piece was figuring out the best way to dither it, to suggest the texture of his 
scaly skin. That's super hard at this resolution, so I opted to shade the 
dithering itself, once a good pattern was established. It's a rarely-used 
technique due to how hard it is to get forms correct, but it worked here.&lt;/p&gt;
&lt;p&gt;The way he blinks and opens his mouth also brought a lot of personality to the
emote, without a whole lot of rework! Since we ran out of vertical pixels to get
a really big &lt;em&gt;RAWR&lt;/em&gt;, I went with turning his head back a little bit, and shaded
the teeth pixels in-place to give the illusion of depth in limited space.&lt;/p&gt;
&lt;hr&gt;
&lt;p&gt;&lt;em&gt;This asset was originally animated, and I lack an easy way to watermark it in
that form. Thus, only a static thumbnail for now. To see it in action, &lt;a href="https://twitch.tv/HatBastion"&gt;visit my
client's stream&lt;/a&gt;.&lt;/em&gt;&lt;/p&gt;</content><category term="Work"/><category term="Commissions"/><category term="Pixel Art"/><category term="Animated"/><category term="Emotes"/></entry><entry><title>ZLG's Nugget Emote</title><link href="https://zlg.space/c/work/zlg-emote-nugget.html" rel="alternate"/><published>2025-09-24T00:00:00-07:00</published><updated>2025-09-24T00:00:00-07:00</updated><author><name>ZLG</name></author><id>tag:zlg.space,2025-09-24:/c/work/zlg-emote-nugget.html</id><summary type="html">&lt;p&gt;&lt;img alt="A pixelated image of a chicken nugget in honey mustard" src="https://zlg.space/images/zlg_emote-nugget.png"/&gt;&lt;/p&gt;
</summary><content type="html">&lt;p&gt;&lt;img alt="A pixelated image of a chicken nugget in honey mustard" src="https://zlg.space/images/zlg_emote-nugget.png"&gt;&lt;/p&gt;


&lt;p&gt;This was one of the "unhinged" emotes that my community wanted, as part of a 
channel subscription goal. It all started when I was messing around in 
ProMotionNG on stream, and made something vaguely chicken nugget shaped.&lt;/p&gt;
&lt;p&gt;It evolved into quite a funny sight: it dunks itself into a little vat of honey
mustard, and wiggles around as it makes a face that could only be described as,
uh, &lt;em&gt;sensual&lt;/em&gt;, before being lifted out of the vat. If that sounds kinda weird,
then I accomplished my job as artist.&lt;/p&gt;
&lt;p&gt;The little particles of honey mustard were &lt;em&gt;so&lt;/em&gt; satisfying to put together and 
animate correctly. I was laughing nearly the whole time!&lt;/p&gt;
&lt;hr&gt;
&lt;p&gt;&lt;em&gt;This is an emote that you can use on Twitch when you subscribe to &lt;a href="https://twitch.tv/zlg_creates"&gt;my 
channel&lt;/a&gt;.&lt;/em&gt;&lt;/p&gt;</content><category term="Work"/><category term="Emotes"/><category term="Pixel Art"/><category term="Animated"/></entry><entry><title>Z-bert the Feesh</title><link href="https://zlg.space/c/work/zlg-zbert-feesh.html" rel="alternate"/><published>2025-07-04T00:00:00-07:00</published><updated>2025-07-04T00:00:00-07:00</updated><author><name>ZLG</name></author><id>tag:zlg.space,2025-07-04:/c/work/zlg-zbert-feesh.html</id><summary type="html">&lt;p&gt;&lt;img alt="A pixelated bass fish" src="https://zlg.space/images/zlg_zbert-feesh.png"/&gt;&lt;/p&gt;
</summary><content type="html">&lt;p&gt;&lt;img alt="A pixelated bass fish" src="https://zlg.space/images/zlg_zbert-feesh.png"&gt;&lt;/p&gt;


&lt;p&gt;This guy... THIS guy. This all started due to meeting
&lt;a href="https://twitch.tv/al_my_pal_"&gt;al_my_pal_&lt;/a&gt;, who wanted to integrate something 
new to their stream. We lacked the knowledge to pull off what Al was going for, 
so we pivoted to pixel art. &lt;em&gt;"That's something I can teach!"&lt;/em&gt;&lt;/p&gt;
&lt;p&gt;When I was going over the basics of pixel art with them, I suggested practicing
on something small and contained, like an icon of an item in a game's inventory.
Nothing terribly ambitious, just enough to get a taste for it. Since we were
discussing fish and playing &lt;em&gt;Zelda: Tears of the Kingdom&lt;/em&gt;, Hyrule Bass came up
as an option. It's an important shape to get correct, has clear opportunities to 
blend with gray and experiment with anti-aliasing, and there's enough detail to 
warrant learning how to do single-pixel lines. To me, it was a great candidate 
for &lt;em&gt;Someone's First Pixel Art&lt;/em&gt;, as it were.&lt;/p&gt;
&lt;p&gt;And so it began... I began teaching lines vs. shapes for sketching, color ramps, 
anti-aliasing, selective outlining, hue-shifting, lighting basics, dithering, 
and so on. We focused on things that maintained momentum, and would come back to 
things after a round of something that was going smoothly. That allowed the 
motivation to stay consistent and the pieces to be finished.&lt;/p&gt;
&lt;p&gt;As an artist, I know how easy it is to get lost in, and defeated by, details.
They'll suck up every ounce of your momentum, because you get in the zone and
start thinking, &lt;em&gt;"I must do these tasks in-sequence."&lt;/em&gt; Unless your target task
depends on another task to be done before it, there's no reason you &lt;em&gt;can't&lt;/em&gt;
switch focus to different part of your project, and let that momentum push you
further to completion in &lt;em&gt;some&lt;/em&gt; direction, even if it's not the one that's
really bugging you. You can come back to the difficult details with more
confidence and a fresher eye.&lt;/p&gt;
&lt;p&gt;Before long, we had both completed our own Hyrule Basses. Huzzah! Then someone 
came up with the genius idea of &lt;em&gt;naming them&lt;/em&gt;. I still don't remember how we 
landed on Z-bert and Al-bert, but, yep.&lt;/p&gt;
&lt;p&gt;He's the laughing emote on my stream, has a redeem to sing with Al-bert,
relays ideas to the Discord server, and sometimes shows up uninvited, as a feesh
can do from time to time.&lt;/p&gt;
&lt;p&gt;And it all started because someone asked me to teach them The Way of the Pixel. 
It was a lot of fun, both to make this and to share my passion for pixels. To be 
real, this piece was pivotal to the momentum I gained in 2025.&lt;/p&gt;</content><category term="Work"/><category term="Pixel Art"/><category term="Emotes"/></entry><entry><title>Tamago_Bento's Tamagomaki-san and Tamagomaki-neko</title><link href="https://zlg.space/c/work/tb-tamago-cat.html" rel="alternate"/><published>2024-12-15T00:00:00-08:00</published><updated>2025-08-07T00:00:00-07:00</updated><author><name>ZLG</name></author><id>tag:zlg.space,2024-12-15:/c/work/tb-tamago-cat.html</id><summary type="html">&lt;p&gt;&lt;img alt="a pixelated tamago-maki with cute 
eyes" src="https://zlg.space/images/tb_emote-tamago-san.png"/&gt; &lt;img alt="a pixelated tamago-maki 
cat" src="https://zlg.space/images/tb_emote-tamago-cat.png"/&gt;&lt;/p&gt;
</summary><content type="html">&lt;p&gt;&lt;img alt="a pixelated tamago-maki with cute 
eyes" src="https://zlg.space/images/tb_emote-tamago-san.png"&gt; &lt;img alt="a pixelated tamago-maki 
cat" src="https://zlg.space/images/tb_emote-tamago-cat.png"&gt;&lt;/p&gt;


&lt;p&gt;After a while of streaming, my partner wanted to support me by visiting the 
stream and participating in chat when she could. My community warmed up to her 
immediately, and encouraged her to get an avatar, broadcast herself, and so on.&lt;/p&gt;
&lt;p&gt;Since my partner likes Japanese folklore and cuisine, a tamago-maki was the
perfect object to make a mascot of. This is also a very Japanese thing to do;
just look at the imagery used for all sorts of things from PSAs to warning
labels. There's a &lt;em&gt;kawaii&lt;/em&gt; flavor to things.&lt;/p&gt;
&lt;p&gt;In the &lt;em&gt;kawaii&lt;/em&gt; spirit, I gave cute pink cheeks to the sushi, and in other
versions, it has a mouth. She later came back and asked me for a cat, which I
happily obliged and animated for her. My community enjoyed this quite a bit,
too!&lt;/p&gt;
&lt;p&gt;The weird textures like rice, seaweed, or shaped egg, made these emotes fun
projects that tested my skills. We usually shorten it to &lt;em&gt;tamago-san&lt;/em&gt; and 
&lt;em&gt;tamago-cat&lt;/em&gt; when talking about them, because it's usually clear it is in 
fact, sushi, and not just an egg. :)&lt;/p&gt;
&lt;hr&gt;
&lt;p&gt;&lt;em&gt;You can enjoy both of these emotes on Twitch by subscribing to &lt;a href="https://twitch.tv/tamago_bento"&gt;Tamago_Bento's 
channel&lt;/a&gt;. They are only available on my channel 
for a limited time.&lt;/em&gt;&lt;/p&gt;</content><category term="Work"/><category term="Pixel Art"/><category term="Emotes"/><category term="Animated"/></entry></feed>