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<feed xmlns="http://www.w3.org/2005/Atom"><title>ZLG - Digital Art</title><link href="https://zlg.space/" rel="alternate"/><link href="https://zlg.space/feeds/t/digital-art.atom.xml" rel="self"/><id>https://zlg.space/</id><updated>2026-08-08T00:00:00-07:00</updated><entry><title>ZLG's Subathon 2026</title><link href="https://zlg.space/c/work/zlgs-subathon-2026.html" rel="alternate"/><published>2026-08-03T00:00:00-07:00</published><updated>2026-08-08T00:00:00-07:00</updated><author><name>ZLG</name></author><id>tag:zlg.space,2026-08-03:/c/work/zlgs-subathon-2026.html</id><summary type="html">&lt;p&gt;&lt;a href="https://zlg.space/images/zlg-creates_subathon2026_front.png"&gt;&lt;img alt="A promotional poster for ZLG's subathon 2026, looking like an NES cartridge box, with ZLG giving a 
thumbs up. August 3rd through 5th, 2026, at 3PM Pacific 
Time" src="https://zlg.space/images/thumbs/zlg-creates_subathon2026_front_thumb.png"/&gt;&lt;/a&gt;
&lt;a href="https://zlg.space/images/zlg-creates_subathon2026_back.png"&gt;&lt;img alt="The back of the 
subathon 'box', with subscriber goals every 10 subscribers until 
200." src="https://zlg.space/images/thumbs/zlg-creates_subathon2026_back_thumb.png"/&gt;&lt;/a&gt;&lt;/p&gt;
</summary><content type="html">&lt;p&gt;&lt;a href="https://zlg.space/images/zlg-creates_subathon2026_front.png"&gt;&lt;img alt="A promotional poster for ZLG's subathon 2026, looking like an NES cartridge box, with ZLG giving a 
thumbs up. August 3rd through 5th, 2026, at 3PM Pacific 
Time" src="https://zlg.space/images/thumbs/zlg-creates_subathon2026_front_thumb.png"&gt;&lt;/a&gt; 
&lt;a href="https://zlg.space/images/zlg-creates_subathon2026_back.png"&gt;&lt;img alt="The back of the 
subathon 'box', with subscriber goals every 10 subscribers until 
200." src="https://zlg.space/images/thumbs/zlg-creates_subathon2026_back_thumb.png"&gt;&lt;/a&gt;&lt;/p&gt;


&lt;p&gt;This was the first major event ever put together for my stream. I wanted
something that would be a fun event but hopefully not too much pressure on 
anyone.&lt;/p&gt;
&lt;p&gt;During the event, my community unlocked a good amount of stuff for the stream!
I played some &lt;em&gt;Pokémon Labyrinth&lt;/em&gt; with Tamago_Bento, took a few shots
(responsibly), and after the subathon, I played through the rest of the
&lt;em&gt;ALttP-Super Metroid&lt;/em&gt; randomizer, which was quite an enjoyable challenge with
the right settings.&lt;/p&gt;
&lt;h2&gt;Acknowledgements&lt;/h2&gt;
&lt;p&gt;I want to thank &lt;strong&gt;Tamago_Bento&lt;/strong&gt; and &lt;strong&gt;Elomeno_&lt;/strong&gt; for showing up in person for 
the event and assisting in preparation, snack procurement, etc.&lt;/p&gt;
&lt;p&gt;While we're at it, let's list everyone who contributed during the event! Without 
you, there would be no Game Z!&lt;/p&gt;
&lt;ul&gt;
&lt;li&gt;&lt;a href="https://twitch.tv/ADHDisKay"&gt;ADHDisKay&lt;/a&gt;&lt;/li&gt;
&lt;li&gt;&lt;a href="https://twitch.tv/al_my_pal_"&gt;al_my_pal_&lt;/a&gt;&lt;/li&gt;
&lt;li&gt;&lt;a href="https://twitch.tv/Amathyst217"&gt;Amathyst217&lt;/a&gt;&lt;/li&gt;
&lt;li&gt;Anonymous&lt;/li&gt;
&lt;li&gt;colorama1&lt;/li&gt;
&lt;li&gt;&lt;a href="https://twitch.tv/DiJaDi"&gt;DiJaDi&lt;/a&gt;&lt;/li&gt;
&lt;li&gt;&lt;a href="https://twitch.tv/Elomeno_"&gt;Elomeno_&lt;/a&gt;&lt;/li&gt;
&lt;li&gt;&lt;a href="https://twitch.tv/GingerSnapz_NV"&gt;GingerSnapz_NV&lt;/a&gt;&lt;/li&gt;
&lt;li&gt;&lt;a href="https://twitch.tv/HatBastion"&gt;HatBastion&lt;/a&gt;&lt;/li&gt;
&lt;li&gt;Inewbs&lt;/li&gt;
&lt;li&gt;kimileini&lt;/li&gt;
&lt;li&gt;&lt;a href="https://twitch.tv/LetsConquer"&gt;LetsConquer&lt;/a&gt;&lt;/li&gt;
&lt;li&gt;&lt;a href="https://twitch.tv/NekroG"&gt;NekroG&lt;/a&gt;&lt;/li&gt;
&lt;li&gt;OCS1_Specter&lt;/li&gt;
&lt;li&gt;&lt;a href="https://twitch.tv/ReaperFae"&gt;ReaperFae&lt;/a&gt;&lt;/li&gt;
&lt;li&gt;&lt;a href="https://twitch.tv/Tamago_Bento"&gt;Tamago_Bento&lt;/a&gt;&lt;/li&gt;
&lt;/ul&gt;
&lt;p&gt;Also a shoutout to the streamers who sent their people my way in a raid during 
the event!&lt;/p&gt;
&lt;ul&gt;
&lt;li&gt;&lt;a href="https://twitch.tv/al_my_pal_"&gt;al_my_pal_&lt;/a&gt;&lt;/li&gt;
&lt;li&gt;&lt;a href="https://twitch.tv/Blu3per"&gt;Blu3per&lt;/a&gt;&lt;/li&gt;
&lt;li&gt;&lt;a href="https://twitch.tv/DrHamburgerJ"&gt;DrHamburgerJ&lt;/a&gt;&lt;/li&gt;
&lt;li&gt;&lt;a href="https://twitch.tv/Elreydelleon"&gt;Elreydelleon&lt;/a&gt;&lt;/li&gt;
&lt;li&gt;&lt;a href="https://twitch.tv/Firebolt_KWA"&gt;Firebolt_KWA&lt;/a&gt;&lt;/li&gt;
&lt;li&gt;&lt;a href="https://twitch.tv/HatBastion"&gt;HatBastion&lt;/a&gt;&lt;/li&gt;
&lt;li&gt;&lt;a href="https://twitch.tv/Linsplaysgames"&gt;Linsplaysgames&lt;/a&gt;&lt;/li&gt;
&lt;li&gt;&lt;a href="https://twitch.tv/Shorester"&gt;Shorester&lt;/a&gt;&lt;/li&gt;
&lt;/ul&gt;
&lt;h2&gt;Afterthoughts&lt;/h2&gt;
&lt;p&gt;Due to some circumstances outside of our control, there were some logistical
problems. There was also a lack of preparedness on my behalf that delayed
things during the event. I was too zeroed-in on getting the promo graphics
correct. They're important, but other things ended up getting missed and I
didn't establish a proper schedule for actual participants, so coordination
suffered. That's squarely my fault.&lt;/p&gt;
&lt;p&gt;Still, the event was largely a success and I've learned a lot from the 
experience. I hope that the next event that I plan lives up to at least Game B 
levels.&lt;/p&gt;
&lt;p&gt;Thank you again to everyone who attended and made the event more fun! I couldn't 
have done it alone.&lt;/p&gt;</content><category term="Work"/><category term="Events"/><category term="Promos"/><category term="Digital Art"/></entry><entry><title>ZLG's Majora's Mask-themed Stream Layout</title><link href="https://zlg.space/c/work/zlg-mm-layout.html" rel="alternate"/><published>2025-11-06T00:00:00-08:00</published><updated>2025-11-06T00:00:00-08:00</updated><author><name>ZLG</name></author><id>tag:zlg.space,2025-11-06:/c/work/zlg-mm-layout.html</id><summary type="html">&lt;p&gt;&lt;a href="https://zlg.space/images/zlg_mm-layout-day.png"&gt;&lt;img alt="A stream layout based on Majora's Mask, during the 
day" src="https://zlg.space/images/thumbs/zlg_mm-layout-day_thumb.png"/&gt;&lt;/a&gt;&lt;/p&gt;
&lt;p&gt;&lt;a href="https://zlg.space/images/zlg_mm-layout-night-rain.png"&gt;&lt;img alt="A stream layout based on Majora's Mask, during the 
night" src="https://zlg.space/images/thumbs/zlg_mm-layout-night-rain_thumb.png"/&gt;&lt;/a&gt;&lt;/p&gt;
&lt;p&gt;&lt;a href="https://zlg.space/images/zlg_mm-layout-with-source.png"&gt;&lt;img alt="A stream layout based on Majora's Mask, with a source on top" src="https://zlg.space/images/thumbs/zlg_mm-layout-with-source_thumb.png"/&gt;&lt;/a&gt;&lt;/p&gt;
</summary><content type="html">&lt;p&gt;&lt;a href="https://zlg.space/images/zlg_mm-layout-day.png"&gt;&lt;img alt="A stream layout based on Majora's Mask, during the 
day" src="https://zlg.space/images/thumbs/zlg_mm-layout-day_thumb.png"&gt;&lt;/a&gt;&lt;/p&gt;
&lt;p&gt;&lt;a href="https://zlg.space/images/zlg_mm-layout-night-rain.png"&gt;&lt;img alt="A stream layout based on Majora's Mask, during the 
night" src="https://zlg.space/images/thumbs/zlg_mm-layout-night-rain_thumb.png"&gt;&lt;/a&gt;&lt;/p&gt;
&lt;p&gt;&lt;a href="https://zlg.space/images/zlg_mm-layout-with-source.png"&gt;&lt;img alt="A stream layout based on Majora's Mask, with a source on top" src="https://zlg.space/images/thumbs/zlg_mm-layout-with-source_thumb.png"&gt;&lt;/a&gt;&lt;/p&gt;


&lt;p&gt;This is a stream layout inspired by &lt;em&gt;The Legend of Zelda: Majora's Mask&lt;/em&gt;, one of
my all-time favorite games. It's a game about friendship, loss, forgiveness, and
finding courage to heal.&lt;/p&gt;
&lt;p&gt;Early in the game is a scene that punched me in the gut, and has stuck with me 
over the years. It depicts the Skull Kid shivering in the rain under a log in 
Termina Field, with the fairy duo, Tatl and Tael.&lt;/p&gt;
&lt;p&gt;That scene touched my heart because of the idyllic nature of how we sometimes
meet friends in life. Skull Kid met the fairies after causing trouble in Clock
Town and being cast out. Although the Skull Kid was still was overtaken by the
mask he stole, his friendship with the fairies is ultimately what brings him
back from the brink of Majora's total control. Tael stuck by him despite what he
had become, and Tatl joined forces with Link to save him from the mask. Despite
it all, they stayed friends and went back to Hyrule together.&lt;/p&gt;
&lt;h2&gt;Planning&lt;/h2&gt;
&lt;p&gt;Accuracy was important to me in composing the scene. I played through the game 
until I was able to exit to Termina Field, then moved Link around until things 
looked close to what I wanted.&lt;/p&gt;
&lt;p&gt;&lt;img alt="A screenshot of Zelda: Majora's Mask 3D, depicting the scene in the layout" src="https://zlg.space/images/zlg_mm-layout-screenshot.png"&gt;&lt;/p&gt;
&lt;p&gt;Both exits (Southern Swamp, Romani Ranch) are obscured, to not take away from
other elements in the scene. The perspective is ideal because it
shows the height of the posts leading southward at good perspective, and makes
the hollow log appear larger. I wanted to emphasize depth while filling space on
the canvas. A lower vanishing point will do that.&lt;/p&gt;
&lt;p&gt;&lt;img alt="A simple sketch of the scene in black outlines, on a gray background" src="https://zlg.space/images/zlg_mm-layout-sketch.png"&gt;&lt;/p&gt;
&lt;p&gt;What started as a fun "what if" sketch has become the coolest overlay I've
made thus far. I've leaned on my OBS knowledge, plugin knowledge with
&lt;a href="https://twitch.tv/elomeno_"&gt;Elomeno_&lt;/a&gt;'s help, pixel art knowledge, HTML and CSS, general
programming, and color design. Knowing how to make each asset in a way that can
be mixed with other assets to remix them is important, too. I leaned on a tiling
trick to make the backgrounds seamless so they can scroll, too.&lt;/p&gt;
&lt;p&gt;The layout as it stands is every single idea that was both feasible and
workable. At first, I only wanted an overcast sky and some rain. The idea ran
wild in my head for a few weeks while I was producing the base, and eventually
it hit me to have day and night. Then I needed a way to shade the entire scene
for the clouds. During the tweaking of that, it hit me that I could &lt;em&gt;also&lt;/em&gt; swap
clouds, and rain, in and out! I could vastly increase the number of states that
the layout could be in (increasing the visual appeal) while only messing around
with a handful of layers.&lt;/p&gt;
&lt;h2&gt;Building&lt;/h2&gt;
&lt;p&gt;I decided to use &lt;abbr title="GNU Image Manipulation Program"&gt;GIMP&lt;/abbr&gt; as my editor, mostly because I was already familiar with
it, and I wanted to gain more mastery, such as making or using custom brushes,
learning texturing techniques, and so on. My tablet was already picked up by it
and had a number of preset dynamics that seemed Good Enough, so work started on
it.&lt;/p&gt;
&lt;h2&gt;Automation&lt;/h2&gt;
&lt;p&gt;Once I completed the initial scene for the layout, I wanted to add some dynamism
to it. Rain and a night/day cycle would be ideal for this, because they can fade
a source in and out.&lt;/p&gt;
&lt;p&gt;That's when I began workshopping with Elomeno_ on motion and transitions.
Between the Move plugin and Advanced Scene Switcher, we arranged something that
creates the "weather script" for lack of better phrasing.&lt;/p&gt;
&lt;p&gt;To do it, I put together a spreadsheet acting as a sort of Gantt chart to
represent the 'tracks' of transitions, similar to a video editing program. That
helped me visualize what the script should be like in numeric terms, since each
column represented a single minute. Aligning the script requires precise delays 
and durations, so it took a lot of experimentation to get things lining up.&lt;/p&gt;
&lt;p&gt;After an hour or so of thorough checking and re-checking, and watching the
sequence, I'm really satisfied with what has been put together.&lt;/p&gt;
&lt;h2&gt;Result&lt;/h2&gt;
&lt;p&gt;Perfectionism is something I struggle with. I spent over a month working on this
layout, partly for the vision, but also to challenge myself. It feels really
weird to say I'm happy -- truly happy -- about something I've made. I can stand
next to this and boldly say, "It's good." That matters to me.&lt;/p&gt;
&lt;p&gt;Looking back, there are still things I could include or improve, but that's true 
of &lt;em&gt;any&lt;/em&gt; creative process. They're simply lessons to apply in the next project.&lt;/p&gt;</content><category term="Work"/><category term="Digital Art"/><category term="Stream Layout"/></entry></feed>