<?xml version="1.0" encoding="utf-8"?>
<feed xmlns="http://www.w3.org/2005/Atom"><title>Z Space Blog - Platformer</title><link href="https://zlg.space/blog/" rel="alternate"/><link href="https://zlg.space/blog/feeds/t/platformer.atom.xml" rel="self"/><id>https://zlg.space/blog/</id><updated>2009-08-24T07:00:07-07:00</updated><entry><title>Mega Man 9 Review</title><link href="https://zlg.space/blog/mega-man-9-review.html" rel="alternate"/><published>2009-08-24T07:00:07-07:00</published><updated>2009-08-24T07:00:07-07:00</updated><author><name>zlg</name></author><id>tag:zlg.space,2009-08-24:/blog/mega-man-9-review.html</id><summary type="html">&lt;p&gt;"Mega Man." When one hears it, they think "The Blue Bomber" if they're a gamer
of &lt;em&gt;any&lt;/em&gt; caliber or culture. Spanning across most consoles and at least 5
different series, &lt;em&gt;Mega Man&lt;/em&gt; is one of the few franchises that can rival Mario in
history and number of games. Its gameplay is timeless — a mark of the gaming
of yore. Unlike 7 and 8, Mega Man 9 was made to appeal to classic gamers, who
yearned for the days of 8-bit graphics and chiptunes. Mega Man 9 was released to
PlayStation Network, Xbox Live Arcade, and Nintendo WiiWare in the fall of 2008.
Since then, it has been purchased and downloaded by hundreds of thousands of
people. Needless to say, the game hit the ground running.&lt;/p&gt;
&lt;p&gt;If you're after a summary, take it from someone who didn't care for the classic
series much: &lt;strong&gt;Buy this game!&lt;/strong&gt;&lt;/p&gt;
</summary><content type="html">&lt;p&gt;"Mega Man." When one hears it, they think "The Blue Bomber" if they're a gamer
of &lt;em&gt;any&lt;/em&gt; caliber or culture. Spanning across most consoles and at least 5
different series, &lt;em&gt;Mega Man&lt;/em&gt; is one of the few franchises that can rival Mario in
history and number of games. Its gameplay is timeless — a mark of the gaming
of yore. Unlike 7 and 8, Mega Man 9 was made to appeal to classic gamers, who
yearned for the days of 8-bit graphics and chiptunes. Mega Man 9 was released to
PlayStation Network, Xbox Live Arcade, and Nintendo WiiWare in the fall of 2008.
Since then, it has been purchased and downloaded by hundreds of thousands of
people. Needless to say, the game hit the ground running.&lt;/p&gt;
&lt;p&gt;If you're after a summary, take it from someone who didn't care for the classic
series much: &lt;strong&gt;Buy this game!&lt;/strong&gt;&lt;/p&gt;


&lt;h1&gt;Graphics&lt;/h1&gt;
&lt;p&gt;Let's start with the most apparent aspect of the game. From the instant you
boot this game up, you know you're in for an old school, 8-bit game. Gone are
polygons, anti-aliasing, bump-mapping, and other 3-D technologies. When you
start this game, you're looking at low-frame, low-color raster art, known to
enthusiasts and artists as "pixel art".&lt;/p&gt;
&lt;p&gt;Despite some reuse of old tiles and sprites, the game still feels pretty fresh.
I'd like to add that the game doesn't actually adhere to &lt;em&gt;all&lt;/em&gt; of the &lt;abbr title="Nintendo Entertainment System (1985)"&gt;NES&lt;/abbr&gt;'s
limitations, but comes damn close. There's an option in the main menu to turn on
flicker to emulate the &lt;abbr title="Nintendo Entertainment System (1985)"&gt;NES&lt;/abbr&gt;'s 8 sprites per scanline limitation, which was a very
neat plus if you ask me. Overall, the graphics make you remember the days where
you didn't have to go to work and pay bills. And it's wonderful.&lt;/p&gt;
&lt;h1&gt;Music&lt;/h1&gt;
&lt;p&gt;I'm a fanboy of this game's music. There isn't a single track on
this game's soundtrack I don't like. If you like chiptunes from
the &lt;abbr title="Nintendo Entertainment System (1985)"&gt;NES&lt;/abbr&gt; era, you'll like Mega Man 9's music. It's even better when
&lt;a href="http://www.youtube.com/watch?v=1cA06uWV_-c"&gt;remixed&lt;/a&gt;! From the jazzy Jewel Man
to Splash Woman's tide-like music, and Wily Castle's epic riffs, Mega Man 9's
music will please &lt;strong&gt;any&lt;/strong&gt; classic gamer. Unless you have no taste, of course. :3&lt;/p&gt;
&lt;h1&gt;Difficulty&lt;/h1&gt;
&lt;p&gt;I've heard kids — yes, &lt;em&gt;kids&lt;/em&gt;; people who started gaming in the late 90s and
early 2000s — complain about the difficulty of games like this. What they
don't understand is that those of us who are in their mid 20s or older were
&lt;em&gt;beating&lt;/em&gt; games like this when we were kids. It was not uncommon for the average
&lt;abbr title="Nintendo Entertainment System (1985)"&gt;NES&lt;/abbr&gt; game to be rather short, but tougher than nails. Back in those days, a game
relied on its gameplay and difficulty for its longevity; not graphics. This game
is a homage to that era. Personally, I hope more developers follow the trend and
start releasing harder games.&lt;/p&gt;
&lt;p&gt;Old school gamer elitism aside, the game is tough. And that's just how I like
it. You're not going to beat this game for the first time without continuing.
Period. Don't expect to waltz right through the game. It's going to push back,
and hard! Be prepared to grit your teeth in frustration! The best part is that
you'll have nobody to blame but yourself.&lt;/p&gt;
&lt;h1&gt;Gameplay&lt;/h1&gt;
&lt;p&gt;It's classic Mega Man! You run, jump, and shoot your way through 8 levels and
confront Dr. Wily in his castle across 4 more levels. It's the standard formula
that's endured over 20 years. "If it ain't broke, don't fix it" is the modus
operandi here. Mega Man 9 takes a lot of its level design ideas from Mega Man 2.
You could call it Mega Man 2: The Sequel, since it doesn't include the powerups
he got in Mega Man 3 through 6, like the slide and charging Mega Buster. That's
fine, though; there's &lt;abbr title="DownLoadable Content"&gt;DLC&lt;/abbr&gt; for Proto Man mode, which &lt;em&gt;does&lt;/em&gt; include those.&lt;/p&gt;
&lt;p&gt;Speaking of &lt;abbr title="DownLoadable Content"&gt;DLC&lt;/abbr&gt;, there's a Boss Rush mode, Time Attack mode, and Endless Mode,
which test your skills in speed and endurance. As a final icing on the cake,
Mega Man 9 features built-in Challenges that will demand the utmost from even
the most hardened gamer, such as beating the game without getting hit, or
beating the game without missing with the Mega Buster. The game has plenty of
things for you to test your skills with. There's even a leaderboard for each
mode, so you can compete against the likes of other gamers around the world.&lt;/p&gt;
&lt;h1&gt;Final Verdict&lt;/h1&gt;
&lt;p&gt;If you're iffy about it, you can check out the demo if you have an X360 or PS3.
Wii owners don't get that luxury, but it's not like you'll need it. If you have
&lt;em&gt;any&lt;/em&gt; appreciation for &lt;abbr title="Nintendo Entertainment System (1985)"&gt;NES&lt;/abbr&gt;-era gaming and the experiences they offer gamers, buy
this game. You don't need to know what happened in Mega Man 1 through 8; the
story is self-containing and follows the traditional Mega Man formula. If you
include the &lt;abbr title="DownLoadable Content"&gt;DLC&lt;/abbr&gt;, the game shouldn't run you more than $20-25 USD. That's a lot,
considering the price! So stop wasting your time; go get Mega Man 9 now!&lt;/p&gt;
&lt;h1&gt;Metadata&lt;/h1&gt;
&lt;p&gt;&lt;strong&gt;Platform(s):&lt;/strong&gt; WiiWare, Playstation Network, Xbox Live Arcade&lt;br&gt;
&lt;strong&gt;Release date (US):&lt;/strong&gt; 2008-09-22 (Wii), 2008-09-25 (PS3), 2008-10-01 (X360)&lt;br&gt;
&lt;strong&gt;Genre:&lt;/strong&gt; Action, Shooting, Platformer&lt;br&gt;
&lt;strong&gt;Developer(s):&lt;/strong&gt; Inti Creates, Capcom&lt;br&gt;
&lt;strong&gt;Publisher:&lt;/strong&gt; Capcom&lt;br&gt;
&lt;strong&gt;ESRB Rating:&lt;/strong&gt; E&lt;/p&gt;</content><category term="Reviews"/><category term="Reviews"/><category term="Wii"/><category term="Mega Man"/><category term="Video Games"/><category term="Platformer"/></entry></feed>