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<feed xmlns="http://www.w3.org/2005/Atom"><title>Z Space Blog - Metroidvania</title><link href="https://zlg.space/blog/" rel="alternate"/><link href="https://zlg.space/blog/feeds/t/metroidvania.atom.xml" rel="self"/><id>https://zlg.space/blog/</id><updated>2012-07-15T23:14:02-07:00</updated><entry><title>Shantae: Risky's Revenge Review</title><link href="https://zlg.space/blog/shantae-riskys-revenge-review.html" rel="alternate"/><published>2012-07-15T23:14:02-07:00</published><updated>2012-07-15T23:14:02-07:00</updated><author><name>zlg</name></author><id>tag:zlg.space,2012-07-15:/blog/shantae-riskys-revenge-review.html</id><summary type="html">&lt;p&gt;Shantae is a half-genie who lives on the outskirts of a place called Scuttle
Town. Her first appearance was in the GameBoy Color cult hit &lt;em&gt;Shantae&lt;/em&gt;. I'll be
honest: I don't know why Shantae got the attention that it has, even on the DSi.
Between the unclear game progression, a shop that's hardly labeled, and controls
that aren't as responsive as they should be, &lt;em&gt;Shantae: Risky's Revenge&lt;/em&gt; leaves
much to be desired.&lt;/p&gt;
&lt;p&gt;Before I begin, keep in mind that this game comes with a 1200 DSi Point price. 
That's $12 USD. I don't consider this game worth the $12 I paid for it. Its 
graphics are nice, and the music's decent, but everything else is lacking. It's 
a shame, because if this game had focused more on replayability or something to 
make the gameplay more varied and interesting, you'd have a winner.&lt;/p&gt;
</summary><content type="html">&lt;p&gt;Shantae is a half-genie who lives on the outskirts of a place called Scuttle
Town. Her first appearance was in the GameBoy Color cult hit &lt;em&gt;Shantae&lt;/em&gt;. I'll be
honest: I don't know why Shantae got the attention that it has, even on the DSi.
Between the unclear game progression, a shop that's hardly labeled, and controls
that aren't as responsive as they should be, &lt;em&gt;Shantae: Risky's Revenge&lt;/em&gt; leaves
much to be desired.&lt;/p&gt;
&lt;p&gt;Before I begin, keep in mind that this game comes with a 1200 DSi Point price. 
That's $12 USD. I don't consider this game worth the $12 I paid for it. Its 
graphics are nice, and the music's decent, but everything else is lacking. It's 
a shame, because if this game had focused more on replayability or something to 
make the gameplay more varied and interesting, you'd have a winner.&lt;/p&gt;


&lt;h1&gt;Graphics&lt;/h1&gt;
&lt;p&gt;I cover graphics first because it's the first thing you see. The graphics in 
&lt;em&gt;Shantae: Risky's Revenge&lt;/em&gt; are very well drawn; some of which by people I've 
spoken to on a forum named &lt;a href="http://wayofthepixel.net/pixelation/"&gt;Pixelation&lt;/a&gt;. 
There's no doubt in my mind that the graphics were produced professionally by 
people that know what they're doing. Each of the game's locales have detailed, 
expressive backgrounds that show a strong understanding of light and shape. 
Scuttle Town looks like an old-styled Middle Eastern town, the plains look open 
and vast, caves look dank and cramped, and so on.&lt;/p&gt;
&lt;p&gt;Animation is equally good, though the design of enemies is a bit lacking. The 
only enemies that really stick out to me are the archers and mermaids, the 
latter of which were the only overworld enemy that took a strategy beyond "duck 
and keep hitting."&lt;/p&gt;
&lt;h1&gt;Music&lt;/h1&gt;
&lt;p&gt;Each track in &lt;em&gt;Shantae: Risky's Revenge&lt;/em&gt; reflects the locale pretty well.
Dungeon music is somewhat repetitive, but everything else fits together. My
favorite track is the desert theme, which keeps a peppy tone while you're
navigating the various pits and moving platforms. I'm a sucker for those 
instruments, too.&lt;/p&gt;
&lt;p&gt;Sound effects don't stand out (which is a good thing); no complaints there 
either. You'll hear the "fwip" of Shantae's hair quite a bit, though, so get 
used to it.&lt;/p&gt;
&lt;h1&gt;Difficulty&lt;/h1&gt;
&lt;p&gt;This depends on whether or not you find the shop, where you can purchase spells 
and upgrades for gems. I didn't discover it until the game was almost over, so 
the only spell I had available to me for most of the game was the starting 
Fireball. Even with the unintentional handicap, the game's difficulty was 
manageable. With the upgrades, it's cake. You'll only have difficulty with 
bosses.&lt;/p&gt;
&lt;h1&gt;Gameplay&lt;/h1&gt;
&lt;p&gt;I'll be frank; this game does not stand up to $12 of value. If it were $5, I 
wouldn't be so harsh on it. But considering it's the most expensive DSiWare 
game, it should live up to its price. &lt;em&gt;Cave Story&lt;/em&gt;, which is cheaper, is the 
better game. And that was made by one person in his spare time! It's also an 
adventure-oriented platformer, just like Shantae.&lt;/p&gt;
&lt;p&gt;The gist of &lt;em&gt;Shantae: Risky's Revenge&lt;/em&gt;'s gameplay is "hit hit hit, jump, dodge, 
hit hit hit". Enemies have little in the way of AI and are easily predicted. Any 
difficulty in regular enemies comes in the number of hits needed to kill them. 
The max being somewhere around 10 (without upgrades). In similar fashion, that's 
how bosses are difficult, too. The patterns are extremely predictable, yet they 
have &lt;strong&gt;tons&lt;/strong&gt; of HP. So it's a gauntlet to see how long you can maintain the 
pattern, not a matter of how well you can predict and punish the pattern. 
WayForward could learn a thing or two from the Mega Man series. Their bosses 
have more HP, but not insanely so. They also have multiple behaviors that they 
can bust out at any time.&lt;/p&gt;
&lt;p&gt;There are the spells and belly-dancing forms, but neither of them do enough to 
break up the gameplay style. If Shantae's alternate forms could be used in 
combat more often and came with their own set of spells, I could see the game 
being a lot more fun. Ultimately, the game just needs more of what made it 
nominally interesting in the first place: more forms, more spells, better AI, 
and a reason to play again. That last one's the most important. There's a reason 
I play through &lt;em&gt;Super Mario Bros.&lt;/em&gt; (the long way) every month: it has replay 
value!&lt;/p&gt;
&lt;h1&gt;Story&lt;/h1&gt;
&lt;p&gt;It's really not worth mentioning. It's a platformer, not a deep adventure or 
RPG. The gist of it is "Risky, the evil pirate, has come back for the lamp! You 
need to stop her, Shantae!" Cue random artifact fetch quest.&lt;/p&gt;
&lt;h1&gt;Final Verdict&lt;/h1&gt;
&lt;p&gt;At the end of the day, this game's been done before. It's just another pretty,
empty platformer. If you're looking for something casual, pretty, and expensive,
&lt;em&gt;Shantae: Risky's Revenge&lt;/em&gt; will suit you well. If you're a die hard platformer
or a gaming veteran like me, steer clear and get &lt;em&gt;Cave Story&lt;/em&gt; instead. It has a
much more interesting plot, deeper gameplay, and is also available on the DSi
Shop.&lt;/p&gt;
&lt;h1&gt;Metadata&lt;/h1&gt;
&lt;p&gt;&lt;strong&gt;Platform:&lt;/strong&gt; DSiWare&lt;br&gt;
&lt;strong&gt;US Release Date:&lt;/strong&gt; 2010-10-04&lt;br&gt;
&lt;strong&gt;Genres:&lt;/strong&gt; Action, Adventure, Platformer, Sidescrolling&lt;br&gt;
&lt;strong&gt;Developer:&lt;/strong&gt; &lt;a href="http://wayforward.com"&gt;WayForward Technologies&lt;/a&gt;&lt;br&gt;
&lt;strong&gt;ESRB Rating:&lt;/strong&gt; E-10+ (Comic Mischief, Mild Cartoon Violence, Suggestive 
Themes)&lt;/p&gt;</content><category term="Reviews"/><category term="Nintendo DS"/><category term="Video Games"/><category term="Reviews"/><category term="Metroidvania"/></entry><entry><title>Castlevania: Harmony of Dissonance Review</title><link href="https://zlg.space/blog/castlevania-harmony-of-dissonance-review.html" rel="alternate"/><published>2010-04-18T09:14:29-07:00</published><updated>2010-04-18T09:14:29-07:00</updated><author><name>zlg</name></author><id>tag:zlg.space,2010-04-18:/blog/castlevania-harmony-of-dissonance-review.html</id><summary type="html">&lt;p&gt;Castlevania is a long-running and well-respected franchise from Konami.
Throughout its lifetime, it's encountered some difficulties maintaining
freshness. When they make a breakthrough, we get games like &lt;em&gt;Symphony of the
Night&lt;/em&gt; and the &lt;em&gt;Sorrow&lt;/em&gt; games. When they're recycling, you get &lt;em&gt;Harmony of
Dissonance&lt;/em&gt;, better known as "&lt;em&gt;SotN&lt;/em&gt;'s bastard child on your GBA". Given the
success of &lt;em&gt;Symphony of the Night&lt;/em&gt;, one would assume &lt;em&gt;Harmony&lt;/em&gt; would inherit its
strong points. Unfortunately, this is not the case and I would not recommend
this game to anyone but the hardcore CV fans.&lt;/p&gt;
</summary><content type="html">&lt;p&gt;Castlevania is a long-running and well-respected franchise from Konami.
Throughout its lifetime, it's encountered some difficulties maintaining
freshness. When they make a breakthrough, we get games like &lt;em&gt;Symphony of the
Night&lt;/em&gt; and the &lt;em&gt;Sorrow&lt;/em&gt; games. When they're recycling, you get &lt;em&gt;Harmony of
Dissonance&lt;/em&gt;, better known as "&lt;em&gt;SotN&lt;/em&gt;'s bastard child on your GBA". Given the
success of &lt;em&gt;Symphony of the Night&lt;/em&gt;, one would assume &lt;em&gt;Harmony&lt;/em&gt; would inherit its
strong points. Unfortunately, this is not the case and I would not recommend
this game to anyone but the hardcore CV fans.&lt;/p&gt;


&lt;h1&gt;Graphics&lt;/h1&gt;
&lt;p&gt;&lt;em&gt;Harmony of Dissonance&lt;/em&gt; tries to go in a direction similar to &lt;em&gt;Symphony of the
Night&lt;/em&gt;, after the backlash Konami received about &lt;em&gt;Circle of the Moon&lt;/em&gt;'s graphics
being "too dark". The result is a hodge-podge of bright, but low contrast
graphics. They probably look great on the regular GBA, but on anything that
produces its own light, it looks awful. Conversely, &lt;em&gt;Circle&lt;/em&gt; actually looks
&lt;strong&gt;better&lt;/strong&gt; on a front or backlit screen.&lt;/p&gt;
&lt;p&gt;The graphic quality itself is so-so. It feels like less effort was put into
the readability of the graphics, so oftentimes things seem to blend together.
A lot of the enemy graphics are ripped from &lt;em&gt;Symphony&lt;/em&gt; and rescaled to fit the
GBA's screen. Overall, it seems like the game tries to be &lt;em&gt;Symphony&lt;/em&gt;'s little
brother, right down to the character design. It's hard to deny the resemblance
that Juste and Maxim bear to Alucard and Richter. Among the three Castlevania
games available on the GBA, this one has the worst graphics.&lt;/p&gt;
&lt;h1&gt;Music&lt;/h1&gt;
&lt;p&gt;Castlevania games are normally known for their music; at least 3 songs stand out
in practically every game in the series. &lt;em&gt;Harmony&lt;/em&gt; let me down in that respect:
the only track I enjoyed was the Entrance theme. The rest of the music was
rather boring. It seems that the developers had to cut back on audio quality in
order to do what they did with the graphics. At any rate, the music isn't awful;
just don't expect music on par with the rest of the series.&lt;/p&gt;
&lt;h1&gt;Difficulty&lt;/h1&gt;
&lt;p&gt;Don't expect to have trouble with more than 2 bosses. This lack of difficulty
is very strange for a Castlevania game. Gamers of all kinds will have no issues
playing or even beating this game.&lt;/p&gt;
&lt;h1&gt;Gameplay&lt;/h1&gt;
&lt;p&gt;&lt;em&gt;Harmony of Dissonance&lt;/em&gt; plays like a strange mix between old school and new
school Castlevania. You will be using a whip through the entire game, but
you also get to equip various pieces of equipment. Subweapons are scattered
throughout the castle, but you also collect spellbooks that you can use to
unleash powerful attacks. It's not a bad mix, but the gameplay can get a little
repetitive, with very little variation in how you engage enemies. Aside from
that, it's standard Castlevania: action coupled with mild platforming. Sad to
say, &lt;em&gt;Harmony&lt;/em&gt; is the worst of the modern "Metroidvania" style Castlevania
games.&lt;/p&gt;
&lt;h1&gt;Final Verdict&lt;/h1&gt;
&lt;p&gt;I was able to complete this game start-to-finish 100% with no guide in under 5½
hours. That's inexcusable in my eyes, since there's very little motivation to
play through again. There is Maxim mode, which allows you to play through again
with a slightly different character... but I would not want to plod through
that castle again. Rent or borrow from a friend, but only if you're a die hard
Castlevania fan. You'll be torturing yourself otherwise.&lt;/p&gt;
&lt;h1&gt;Metadata&lt;/h1&gt;
&lt;p&gt;&lt;strong&gt;Platform:&lt;/strong&gt; Nintendo GameBoy Advance&lt;br&gt;
&lt;strong&gt;Release date (US):&lt;/strong&gt; 2002-09-16&lt;br&gt;
&lt;strong&gt;Genre:&lt;/strong&gt; Action, Adventure, RPG&lt;br&gt;
&lt;strong&gt;Developer:&lt;/strong&gt; Konami Computer Entertainment, Tokyo&lt;br&gt;
&lt;strong&gt;Publisher:&lt;/strong&gt; Konami&lt;br&gt;
&lt;strong&gt;ESRB Rating:&lt;/strong&gt; T for Teen&lt;/p&gt;</content><category term="Reviews"/><category term="Castlevania"/><category term="GameBoy Advance"/><category term="Video Games"/><category term="Reviews"/><category term="Metroidvania"/></entry></feed>