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<feed xmlns="http://www.w3.org/2005/Atom"><title>Z Space Blog - Genres</title><link href="https://zlg.space/blog/" rel="alternate"/><link href="https://zlg.space/blog/feeds/t/genres.atom.xml" rel="self"/><id>https://zlg.space/blog/</id><updated>2009-10-28T08:41:21-07:00</updated><entry><title>Why Zelda is not an RPG</title><link href="https://zlg.space/blog/why-zelda-is-not-an-rpg.html" rel="alternate"/><published>2009-10-28T08:41:21-07:00</published><updated>2009-10-28T08:41:21-07:00</updated><author><name>zlg</name></author><id>tag:zlg.space,2009-10-28:/blog/why-zelda-is-not-an-rpg.html</id><summary type="html">&lt;p&gt;Over the past 15 years or so, the gaming industry has seen the decline of
platforming games and the rise of RPGs and &lt;abbr title="First-Person Shooter"&gt;FPS&lt;/abbr&gt; games. Some gamers who grew up
during this rise of the &lt;abbr title="Role-Playing Game"&gt;RPG&lt;/abbr&gt; genre began to identify themselves as "role playing
gamers" as a quick way of summing up their taste in video games. This has sadly
led to many people tacking the &lt;abbr title="Role-Playing Game"&gt;RPG&lt;/abbr&gt; genre onto any game that vaguely resembles an
&lt;abbr title="Role-Playing Game"&gt;RPG&lt;/abbr&gt;. Such victims include &lt;em&gt;Metroid&lt;/em&gt;, &lt;em&gt;Castlevania&lt;/em&gt;, and -- you guessed it -- the
&lt;em&gt;Legend of Zelda&lt;/em&gt; series.&lt;/p&gt;
</summary><content type="html">&lt;p&gt;Over the past 15 years or so, the gaming industry has seen the decline of
platforming games and the rise of RPGs and &lt;abbr title="First-Person Shooter"&gt;FPS&lt;/abbr&gt; games. Some gamers who grew up
during this rise of the &lt;abbr title="Role-Playing Game"&gt;RPG&lt;/abbr&gt; genre began to identify themselves as "role playing
gamers" as a quick way of summing up their taste in video games. This has sadly
led to many people tacking the &lt;abbr title="Role-Playing Game"&gt;RPG&lt;/abbr&gt; genre onto any game that vaguely resembles an
&lt;abbr title="Role-Playing Game"&gt;RPG&lt;/abbr&gt;. Such victims include &lt;em&gt;Metroid&lt;/em&gt;, &lt;em&gt;Castlevania&lt;/em&gt;, and -- you guessed it -- the
&lt;em&gt;Legend of Zelda&lt;/em&gt; series.&lt;/p&gt;


&lt;p&gt;I've been the audience and a performer in many arguments regarding the
attribution of role-playing to non-RPGs. Specifically with the Zelda games.
Before anyone fires away at me and mentions &lt;em&gt;Zelda II: The Adventure of Link&lt;/em&gt;:
yes, I am aware that Zelda 2 is indeed an &lt;abbr title="Role-Playing Game"&gt;RPG&lt;/abbr&gt;. It's a pretty good one if you
like challenge and action, too. With that out of the way, let's begin with a
logical starting point: the definition of &lt;abbr title="Role-Playing Game"&gt;RPG&lt;/abbr&gt;...&lt;/p&gt;
&lt;h1&gt;You call that an &lt;abbr title="Role-Playing Game"&gt;RPG&lt;/abbr&gt;? Where are the pencils and paper?&lt;/h1&gt;
&lt;p&gt;Ah, yes. Anyone who grew up in the 70s probably recalls &lt;em&gt;Dungeons and Dragons&lt;/em&gt;,
one of the first true RPGs; and it took the definition literally. You created a
character and fleshed out their backstory, personality, class, and statistics.
Then you proceeded to go on quests with your fellow tabletop gamers with one
goal in mind: play the role of your character as well as you could and avoid
death. Purists will tell you that every video game that's dubbed an &lt;abbr title="Role-Playing Game"&gt;RPG&lt;/abbr&gt; is a
misnomer. To a degree, they're right! Tabletop style RPGs were the first, so
logically they created the definition.&lt;/p&gt;
&lt;p&gt;However, language has a way of evolving. As the popularity of tabletop RPGs
waned in favor of video games, so too did the definition of &lt;abbr title="Role-Playing Game"&gt;RPG&lt;/abbr&gt;. In video game
form, RPGs lost the connection between player and character. The statistics
systems translated very well, however, and hundreds of different systems, now
dubbed "battle systems", came into the picture. They became the "hook" that got
you into an &lt;abbr title="Role-Playing Game"&gt;RPG&lt;/abbr&gt; and kept you there. The storylines, while not very dynamic, also
served as a means to keep the player interested.&lt;/p&gt;
&lt;p&gt;Today, the &lt;abbr title="Role-Playing Game"&gt;RPG&lt;/abbr&gt; genre has branched out into many different styles. Strategy &lt;abbr title="Role-Playing Game"&gt;RPG&lt;/abbr&gt;,
Japanese-styled &lt;abbr title="Role-Playing Game"&gt;RPG&lt;/abbr&gt;, Western &lt;abbr title="Role-Playing Game"&gt;RPG&lt;/abbr&gt;, &lt;abbr title="Massively Multiplayer, Online Role-Playing Game"&gt;MMORPG&lt;/abbr&gt;, and Action &lt;abbr title="Role-Playing Game"&gt;RPG&lt;/abbr&gt; are the primary styles.
All of them offer wildly different types of gameplay, but have some core traits
in common that set them apart from other genres.&lt;/p&gt;
&lt;p&gt;A quick note before I begin: if we take "role playing" too literally, we find
ourselves labeling everything an &lt;abbr title="Role-Playing Game"&gt;RPG&lt;/abbr&gt;. I've heard people argue the case "In Halo,
you're playing the &lt;em&gt;role&lt;/em&gt; of Master Chief so it &lt;em&gt;has&lt;/em&gt; to be an &lt;abbr title="Role-Playing Game"&gt;RPG&lt;/abbr&gt;!" Let's not
stoop to such ignorance.&lt;/p&gt;
&lt;h1&gt;Enough of the history lesson, pops...&lt;/h1&gt;
&lt;p&gt;Genres, as a general rule, exist to categorize things. In movies we see drama,
comedy, action, chick-flick, "indie"-style, etc. In music we see rap, hip-hop,
country, metal, classical, chiptune, and myriad other labels. So naturally,
we will see a natural division of video game types: a few of the big-players
include Action, Adventure, Shooter, Fighting, &lt;abbr title="Role-Playing Game"&gt;RPG&lt;/abbr&gt;, Simulation, Puzzle, and
Sports. Just like with genres in other media, there is further categorization,
as witnessed a few paragraphs ago with RPGs. Among all of this separation,
however, is the intrinsic knowledge that everything is similar and grouped
together (how Taoist of me :P). What this means with our definition of &lt;abbr title="Role-Playing Game"&gt;RPG&lt;/abbr&gt; is
that we need to make a set of criteria that sets RPGs apart from other genres
while still including a wide variety of games that are considered RPGs such as
Fire Emblem, Final Fantasy, Elder Scrolls, Kingdom Hearts, World of Warcraft,
etc.&lt;/p&gt;
&lt;h1&gt;Okay, what makes an &lt;abbr title="Role-Playing Game"&gt;RPG&lt;/abbr&gt;?&lt;/h1&gt;
&lt;p&gt;I managed to sum it up in one sentence: &lt;strong&gt;RPGs are games that have a (very)
strong focus on visible, buildable statistics, and use battle as the primary
means of stat building.&lt;/strong&gt; Think about it for a moment and you'll agree. Take
your favorite &lt;abbr title="Role-Playing Game"&gt;RPG&lt;/abbr&gt; and analyze the way it plays. Are there levels? Skills? Are
there ratings on your skill mastery? How do you become stronger? Can you see the
stats? Which has more influence over beating the enemy; stats or player skill?
Do you control more than one character? The list of questions could go on for
quite a while... The more you end up answering "yes" or "stats", the closer the
game is to an &lt;abbr title="Role-Playing Game"&gt;RPG&lt;/abbr&gt;.&lt;/p&gt;
&lt;h1&gt;So what about Zelda?&lt;/h1&gt;
&lt;p&gt;I'll sum this up with a list of answers to typical questions you might ask
yourself about Zelda's status as an &lt;abbr title="Role-Playing Game"&gt;RPG&lt;/abbr&gt;:&lt;/p&gt;
&lt;ul&gt;
&lt;li&gt;There are no (visible) stats; everything is represented as ammo, hearts, and
  a magic meter.&lt;/li&gt;
&lt;li&gt;There are no experience points; fighting more monsters does not make you
  stronger.&lt;/li&gt;
&lt;li&gt;There are skills (in some of them), but they do not improve with use.&lt;/li&gt;
&lt;li&gt;The games can be beaten without upgrading anything; player skill trumps raw
  numbers (hearts, ammo, etc)&lt;/li&gt;
&lt;li&gt;You only control one character at a time.&lt;/li&gt;
&lt;li&gt;Status improvements (such as the Blue and Red Rings, Iron Boots, etc) are
  acquired through storyline, puzzles, or quests instead of battle.&lt;/li&gt;
&lt;li&gt;There are no random equipment drops (only hearts, rupees, ammo, and in later
  installments, bottle-ables).&lt;/li&gt;
&lt;/ul&gt;
&lt;p&gt;Given these 7 answers to common questions, we can safely say that while the
Zelda games do have a few features commonly attributed to RPGs (&lt;abbr title="Non-Playable Character"&gt;NPC&lt;/abbr&gt; interaction,
quests, a fantasy setting), it does not fit into the definition because its
gameplay is too different. Zelda is an Action/Adventure game series, while Zelda
2 is Action/&lt;abbr title="Role-Playing Game"&gt;RPG&lt;/abbr&gt;.&lt;/p&gt;</content><category term="Video Games"/><category term="Video Games"/><category term="Genres"/><category term="Zelda"/><category term="RPG"/></entry></feed>