<?xml version="1.0" encoding="utf-8"?>
<feed xmlns="http://www.w3.org/2005/Atom"><title>Z Space Blog - Atlus</title><link href="https://zlg.space/blog/" rel="alternate"/><link href="https://zlg.space/blog/feeds/t/atlus.atom.xml" rel="self"/><id>https://zlg.space/blog/</id><updated>2024-11-12T00:02:00-08:00</updated><entry><title>The Coolest Game About Teenage Rebellion</title><link href="https://zlg.space/blog/persona-5-review.html" rel="alternate"/><published>2024-10-25T00:00:00-07:00</published><updated>2024-11-12T00:02:00-08:00</updated><author><name>zlg</name></author><id>tag:zlg.space,2024-10-25:/blog/persona-5-review.html</id><summary type="html">&lt;p&gt;&lt;em&gt;Persona 5&lt;/em&gt; released to the world in April of 2017. It was released to an uproar
of praise, from critics and players alike. This is despite other heavy-hitters
like &lt;em&gt;Zelda: Breath of the Wild&lt;/em&gt; and &lt;em&gt;Horizon: Zero Dawn&lt;/em&gt; releasing around the
same time. Additionally, the &lt;em&gt;shonen anime&lt;/em&gt; style is in no short supply these
days. However, Atlus is not known for being a slip-shod or lazy developer.
&lt;em&gt;Persona 5&lt;/em&gt; marks the second major Persona game to be a hit in the West, but
P5 in particular reached a broader audience than past entries, pulling in fans
from places like South America! Joker's later appearance in &lt;em&gt;Super Smash Bros
Ultimate&lt;/em&gt; via DLC practically confirms Persona 5's place in gaming history as
one of The Greats.&lt;/p&gt;
&lt;p&gt;That said, I am writing this review in 2024, after &lt;em&gt;P5 Royal&lt;/em&gt;, &lt;em&gt;P5 Strikers&lt;/em&gt;,
&lt;em&gt;Persona Q2: New Cinema Labyrinth&lt;/em&gt;, &lt;em&gt;P5 Tactica&lt;/em&gt;, and &lt;em&gt;P5 Dancing in Starlight&lt;/em&gt;
have all come out. Some are side-stories, but some are soft prequels or sequels,
so if JRPGs aren't your thing, &lt;em&gt;Persona 5&lt;/em&gt; has a few other genres that it
shows up in. &lt;strong&gt;This review will focus exclusively on the base Persona 5, for
Playstation 3.&lt;/strong&gt; This means I won't be addressing the new content in &lt;em&gt;Royal&lt;/em&gt;,
which is a remix or director's cut of sorts.&lt;/p&gt;
</summary><content type="html">&lt;p&gt;&lt;em&gt;Persona 5&lt;/em&gt; released to the world in April of 2017. It was released to an uproar
of praise, from critics and players alike. This is despite other heavy-hitters
like &lt;em&gt;Zelda: Breath of the Wild&lt;/em&gt; and &lt;em&gt;Horizon: Zero Dawn&lt;/em&gt; releasing around the
same time. Additionally, the &lt;em&gt;shonen anime&lt;/em&gt; style is in no short supply these
days. However, Atlus is not known for being a slip-shod or lazy developer.
&lt;em&gt;Persona 5&lt;/em&gt; marks the second major Persona game to be a hit in the West, but
P5 in particular reached a broader audience than past entries, pulling in fans
from places like South America! Joker's later appearance in &lt;em&gt;Super Smash Bros
Ultimate&lt;/em&gt; via DLC practically confirms Persona 5's place in gaming history as
one of The Greats.&lt;/p&gt;
&lt;p&gt;That said, I am writing this review in 2024, after &lt;em&gt;P5 Royal&lt;/em&gt;, &lt;em&gt;P5 Strikers&lt;/em&gt;,
&lt;em&gt;Persona Q2: New Cinema Labyrinth&lt;/em&gt;, &lt;em&gt;P5 Tactica&lt;/em&gt;, and &lt;em&gt;P5 Dancing in Starlight&lt;/em&gt;
have all come out. Some are side-stories, but some are soft prequels or sequels,
so if JRPGs aren't your thing, &lt;em&gt;Persona 5&lt;/em&gt; has a few other genres that it
shows up in. &lt;strong&gt;This review will focus exclusively on the base Persona 5, for
Playstation 3.&lt;/strong&gt; This means I won't be addressing the new content in &lt;em&gt;Royal&lt;/em&gt;,
which is a remix or director's cut of sorts.&lt;/p&gt;


&lt;h1&gt;Initial Impressions&lt;/h1&gt;
&lt;p&gt;From the beginning of the game, &lt;em&gt;Persona 5&lt;/em&gt; hits you in its intro with sick
urban shots and acrobatic dancing to bass-heavy jazz music. This ain't your
typical JRPG with wizards and slimes! Although yes, they are sort of there in
the game. :)&lt;/p&gt;
&lt;p&gt;The plot begins with the main character encountering a man harassing a woman,
stopping him, and later being sued for assault in his defense of the woman.
During the altercation, the harassing man makes it clear he is socially powerful
and will not let the woman tell the truth. This results in your character's
arrest. As punishment, your character is to go to a different school under the
care of a man named Sojiro until your probation is over.&lt;/p&gt;
&lt;p&gt;So, you did &lt;em&gt;the right thing&lt;/em&gt; and defended someone, but an adult misusing their
power damaged your life for stopping their abuse. This sets the stage for the
vast majority of the game. As you make new friends throughout the story, you also
encounter numerous situations and problems that people are dealing with. The
core theme is innocent people being taken advantage of by those with power over
others in some capacity or another, be it emotional, financial, or political
power.&lt;/p&gt;
&lt;p&gt;Soon after settling into school, your character wakes up in a dream to a jail
cell and a man named Igor tells him he must carry out tasks for his
"rehabilitation", if he can muster the power to carry it out. The power of the
Fool Arcana unlocks soon after, and you awaken as Joker, the Phantom Thief.&lt;/p&gt;
&lt;p&gt;What do the Phantom Thieves do? Why, they steal the hearts of evil adults who
misuse their influence of the world to harm others, of course! Seriously, using
a mysterious smartphone app, a group of teenagers gains access to a "Metaverse"
where they can steal the Treasure from a distorted mind's Palace, and reform
evil-doers by compelling them to confess their crimes. Stealing the treasure of
their distorted heart removes the distortion, and returns them to a reasonable
person, but there have been rumors of mental shutdowns in Tokyo...&lt;/p&gt;
&lt;p&gt;Given how much I've blabbed about the premise above, I don't want to spoil.
There is a lot to read, see, and experience in this game. This game has an edgy
anime style to its art, but the &lt;em&gt;subject matter&lt;/em&gt; includes everything from
financially abusing the elderly, to sexual harassment and extortion, art fraud,
overbearing vicarious parents, exploitative CEOs, and corrupt politicians trying
to steal an election. Between you and your rag-tag group of misfit teenagers,
the group will witness or undergo many trials that will keep you playing "just
another (in-game) day" for that new Persona or next story beat.&lt;/p&gt;
&lt;h1&gt;Visuals&lt;/h1&gt;
&lt;p&gt;The artistry on display in this game is absolutely top-of-class. Menus are the
most dynamic and interesting I've seen them since &lt;em&gt;Meteos&lt;/em&gt; on the Nintendo DS.
Each and every menu of the game is a different layout and feel, with different
arrangements of the signature red, black, and white motif for the game. Palettes
and shapes change between various menus, such as Takemi's white, black, and blue
palette, Iwai's white, green, and sometimes orange palette, and so on.&lt;/p&gt;
&lt;p&gt;Each element of style in this game is clearly inspired from other things, but by
combining it in the fashion that Atlus has, it takes on a flavor of its own. The
edginess of ransom-note text and graffiti-style cursor boxes is great. The
readability &lt;em&gt;definitely&lt;/em&gt; takes a hit to pull this off, but after a while, you
learn to adjust and not get too hung up on it.&lt;/p&gt;
&lt;h1&gt;Music and Sound Design&lt;/h1&gt;
&lt;p&gt;It goes beyond just the art, too. The music and its track names are references.
Iwai's gun shop theme is "Layer Cake", which not only refers to the progression
of the piece going through phases, but also how Iwai himself is a character with
a rough layer on the outside and softer layers inside, like a cake. The game and
its OST are filled with these little nods to their own designs. I can't talk
enough about this game's music. I love everything from the infiltration music to
battles, daytime in Tokyo, there is SO much music in this game to enjoy. There
have been times I've just left the game sit so I could listen to the music,
especially inside Futaba's Palace.&lt;/p&gt;
&lt;p&gt;Sound design is often overlooked by a lot of reviewers, so I'd like to include 
that. Many of the confirmation sounds in the game sound like some sort of 
weaponry or gear you're preparing. It's a satisfying motif that I never got 
tired of, even after beating the game. Sound effects all sounded believable and 
were mixed really well. Nothing ever stood out as "that's way too loud" or "I 
can't hear that effect". Top notch sound, as I would expect from Atlus.&lt;/p&gt;
&lt;h1&gt;Design Inspired by Real Mythology&lt;/h1&gt;
&lt;p&gt;The references don't stop there. This game is FULL of references, to all sorts
of occult and legendary stuff. Personas come in many different flavors, from
things like Yamato-no-Orochi and Kushinada to Thor, Dionysus, Hanuman,
Quetzalcoatl, and tons more. Most of the world's religions or pantheons are
represented &lt;em&gt;somewhere&lt;/em&gt; in Persona, with their own crazy Atlus flair.&lt;/p&gt;
&lt;p&gt;The most present references are the two main themes: &lt;em&gt;picaresque fiction&lt;/em&gt;
where plucky, noble thieves overturn unjust societies, and &lt;em&gt;tarot houses&lt;/em&gt;,
known as Arcana in the Persona series. Each of the main characters gets a
Persona representing a noble thief from some mythology or another. Think of
characters from folklore like Robin Hood, Zorro, or Goemon. Each Persona and
confidant also has an &lt;em&gt;affinity&lt;/em&gt; with an Arcana, which influences various
aspects of gameplay.&lt;/p&gt;
&lt;p&gt;Personas in general tend to be references to existing cultural relics or legends
from history, so each one you meet and add to your ranks is also a little
archaeology lesson with the flavor text telling you what they were inspired by
for the monster design. Really fun stuff for cultural nerds.&lt;/p&gt;
&lt;h1&gt;Gameplay&lt;/h1&gt;
&lt;p&gt;So, what about the game itself? &lt;em&gt;Persona&lt;/em&gt; is a series typically about high
school students fighting through some sort of supernatural event and saving the
world. Part of the game is also a constant dichotomy between RPG mechanics and
Social Simulator mechanics, which build on each other as you progress. Certain
breakpoints come up throughout the game's calendar where you need to meet
certain social criteria, or you cannot continue down a particular social
pathway. Sometimes it's only a temporary block, but there are multiple hard
blocks too, where you either have the Knowledge, Guts, Profiency, Kindness, or
Charm to Do The Thing, or you don't.&lt;/p&gt;
&lt;p&gt;That's why they give you a million save slots. You will save-scum a lot if
you don't like missing things. Personally, I played through mostly naturally,
and used YouTube videos to catch any cutscenes or moments I may have missed.
Considering that it took me nearly 200 hours to play through it the first time,
I think that's a better use of one's limited life.&lt;/p&gt;
&lt;p&gt;Speaking of limited life, that's the name of the social game. Every day, your 
character gets one (and later two) actions to choose to do with their in-game 
calendar day. Since you're a high schooler, you have a school schedule to keep 
that you have no say in. The leftover time is when you choose to hang out with 
people, go out to Shibuya or other places to do business, get a job, and so on. 
There's &lt;em&gt;always&lt;/em&gt; something to do in Persona 5, as long as Morgana isn't telling 
you to go to bed...&lt;/p&gt;
&lt;p&gt;When you make your way back to the Metaverse, you can take as long as you want 
for that one visit. This is where the role-playing and dungeon-crawling of the 
game is. It's my favorite part of the game because it's also the most 
interactive and dynamic. In the story dungeons there is a ton to explore and 
uncover, with fun puzzles to break up the stealthy monotony. Some of the puzzles 
got a little obtuse, and one of the later ones really overstayed its welcome, 
but overall I would say each major puzzle mechanic is interesting and compelling 
long enough for it to be a fun distraction between grinding.&lt;/p&gt;
&lt;p&gt;While you're out hunting Shadows, sometimes you'll corner them after smackin' a 
weakness or two, and they'll beg for forgiveness. When you corner enemies, you 
have the options to take their money, an item, or recruit them to your team, if 
your level is at least as high as theirs. This is how you "capture" Personas, 
and where the game starts to feel like a grown-up Pokémon. During negotiations, 
you have to appeal to the personality of the Persona you're trying to convince 
to join you, so it throws a little social sim action at you in the middle of the 
JRPG action. Atlus really knows how to throw gameplay elements together!&lt;/p&gt;
&lt;p&gt;Old-school JRPG fans might already be thinking of &lt;em&gt;Dragon Quest Monsters&lt;/em&gt;, which
has a similar mechanic, including fusing monsters together! &lt;em&gt;Persona 5&lt;/em&gt; has its
Fusion system where you lose both original Personas and get a more powerful one
out of it, with bonus EXP based on your relationship level with that Arcana.
Setups like this are how the social stats you build in your "normal" life will
affect your performance in the "real" game, where your relationships alter
the gameplay options available to you. However, you can also summon any prior
Persona you've had, for some Yen, and re-use them to fuse other Personas, or
just bring one back that you liked! (Hello, Rangda and Trumpeter!)&lt;/p&gt;
&lt;p&gt;I could spend another entire post covering the mechanics, match-up dynamics,
status inflictions, and gear setups you could use across this game. Rest
assured, the turn-based gameplay of Persona 5 is some of the best you'll find in
what amounts to a fancy "monster battler". You can get a preview of who's acting
next turn, relationships unlock various perks like auto-recovering from status
effects with a team-mate's help, to active buffs and healing from Navigators,
completely new mechanics like the shoot-up you can unlock when a battle starts,
taking would-be-fatal hits for other team mates, and so on. If you're looking
for impactful decision-making in a monster battler, it's here for you to bask 
in.&lt;/p&gt;
&lt;h1&gt;Characterization&lt;/h1&gt;
&lt;p&gt;The last major thing I want to cover is mostly for the skeptics. &lt;strong&gt;Don't let
Persona 5's anime exterior keep you from enjoying a heartfelt and hopeful story
full of excitement, despair, righteous fury, sadness, relief, joy, and every
other human emotion.&lt;/strong&gt; Many of the cast come across as somewhat trope-y when
they're first introduced. Like a person, you can't judge how they come across
and run with it. I found myself pushing away characters at first, who actually
turned out to be deep characters during the story, and invaluable allies in
combat.&lt;/p&gt;
&lt;p&gt;Part of the trouble I had is my inexperience with Persona (5 is my first), but
also, I was sticking to the goal of staying on the down-low, so I assumed I
needed to hold off on relationships for a while. Don't do that.&lt;/p&gt;
&lt;p&gt;And, that leads me to the reason for the review to begin with... An RPG hasn't
touched me on such a relatable and human level in a long time. Even when I'm
done playing, I reflect on how characters reacted to events in their lives, or
how I would feel in one of the characters' positions. I don't remember the last
time an RPG's characters got me thinking of them off the screen.&lt;/p&gt;
&lt;p&gt;In one of the major goals of the game, you're trying to save a teenage girl from
her self-isolation and hallucinations induced from losing her mother. The pain
and distress is well-conveyed in this section, having gone through my own fair
share of witness to things I was too young to process. Futaba's Palace holds a
special place in my heart; Midway through my playthrough, I sat down to listen
to the music for a while, and eventually nodded, "I get it."&lt;/p&gt;
&lt;p&gt;&lt;em&gt;Persona 5&lt;/em&gt; isn't about teenagers, Personas, or Big Bads. It's about Life, the
decisions you make with the limited time you have each day. It's about viewing
relationships and self-improvement as keys to progress in life. It's about
planning for the times where life is &lt;em&gt;going&lt;/em&gt; to kick your ass, or accepting
that some decisions are forever locked behind prior mistakes. But most of
all... &lt;strong&gt;Persona 5 is about seeing requests for help as opportunities to reverse
injustice in the world, one stolen heart at a time.&lt;/strong&gt;&lt;/p&gt;
&lt;h1&gt;Final Verdict&lt;/h1&gt;
&lt;p&gt;If you like JRPGs and are looking for a monster battler to take up 200 hours of 
your life, piss you off, make you laugh and cry, rage and despair... then hell 
yeah, do it! I cannot recommend this experience enough for anyone who enjoys a 
good story and RPG mechanics. This game is one of the greats, wholly deserving 
of the accolades it's received over the years.&lt;/p&gt;
&lt;p&gt;That said, it's a &lt;em&gt;long&lt;/em&gt; game, and you &lt;em&gt;will&lt;/em&gt; miss things. Some decisions open
doors and close others. You cannot 100% this game in a single run, since there
is New Game+ content. If you are a completionist, do not like missing things, or
are getting exhausted from longer games, then I wouldn't blame you for skipping
it, but at least watch a Let's Play or something if you don't. The characters
and plot are worth it!&lt;/p&gt;
&lt;p&gt;If this review stole &lt;em&gt;your&lt;/em&gt; heart, please consider contributing to my Ko-Fi to
encourage more content like this. Thanks!&lt;/p&gt;</content><category term="Reviews"/><category term="Reviews"/><category term="JRPGs"/><category term="Atlus"/><category term="Persona"/></entry></feed>